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a327ex

Personal blog · a327ex.com/postsgamesprogramming

a327ex is a personal blog at a327ex.com about games and programming. Since 2021, 7 different Hacker News readers have linked it 8 times, most often “SNKRX's Post-Release Log”. It is still writing: the last post was on 2026-11-01, and you can follow it by feed.

Visit the blog
8mentions?
7HN people?
2021–2025first – last linked?
Links on Hacker News per year · peak 3 in 2021

Too few sampled comments (4) to say how often HN recommends it.?

Why HN links it

HN readers link these posts on indie game development: lessons from making a second game in LÖVE and Lua, and a development log for SNKRX that explains choosing a small scope.

Summarised by Claude from a sample of 4 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.

I’m an independent game developer and writer. Released artifacts: It Follows, SNKRX, BYTEPATH.

Most-linked posts?

  1. SNKRX's Post-Release Log
    2 people · 2 mentions · first linked 2023-04-19
  2. Lessons learned from releasing my second game
    2 people · 2 mentions · first linked 2021-05-19

What Hacker News says?

  1. albertzeyer · 2021-05-23Recommends
    There is an interesting blog post by the author on the development and his experiences and lessons, on LÖVE, coding style, reuse of code, etc: https://www.a327ex.com/posts/lessons_second_game/

    Comment linking /posts/lessons_second_game/

    on “Show HN: I open sourced a game I just released on Steam, written in Lua”
  2. Submitted Snkrx – Final Update from the Dev as a story · 2 points

    HN discussion
  3. ACtually this was the link I was remembering, ignore the previous one https://a327ex.com/posts/lessons_second_game

    Comment linking /posts/lessons_second_game

    on “How to Make Good Small Games”
  4. Submitted Lessons learned from releasing my second game as a story · 2 points

    HN discussion
  5. Also relevant: https://a327ex.com/posts/snkrx_log The developer talks specifically about choosing a small scope for a game, and clearly spends a lot of time thinking strategically about being an indie dev.

    Comment linking /posts/snkrx_log

    on “How to Make Good Small Games”
  6. Submitted SNKRX's Post-Release Log as a story · 1 points

    HN discussion
  7. I'd like to present a counterexample: SNKRX[1]. It costs 3€ and is under the MIT license, you can find it on github[2]. It sold >100,000 units[3], and AFAIK no one's massively undercut the author. I guess he's kind of undercutting himself by making it available on github, but I bet most people would rather pay 3€ and have nice steam features than download and compile a game off a site they likely don't know. And yes…

    Comment linking /posts/2022/

    on “What Does Copyright Say about Generative Models?”
  8. Submitted Game quality is all that matters as a story · 1 points

    HN discussion

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