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accidental scientist
Personal blog · accidentalscientist.comprogrammingdesignculture
accidental scientist is a personal blog at accidentalscientist.com about programming, design and culture. Since 2012, 7 different Hacker News readers have linked it 9 times, most often “Why movies look weird at 48fps but games are better at 60fps”. The last post was in 2019, but the archive is still widely read.
Too few sampled comments (4) to say how often HN recommends it.?
Why HN links it
A science blog that HN readers link for explanations of eye physiology and signal processing, such as why 48 FPS in The Hobbit looked odd and how stochastic resonance helps vision.
Summarised by Claude from a sample of 4 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.
Most-linked posts?
- Why movies look weird at 48fps but games are better at 60fps3 people · 4 mentions · first linked 2014-12-24
What Hacker News says?
Phenylephrine does have one use that the author missed: It's used in ophthalmology to dilate the pupils before eye exams. On the topic of other use case medications, I used to take Sudafed (the real pseudoephedrine kind) during allergy season for a few weeks each year and noticed my productivity skyrocketed during that time, when I normally had issues context switching. Eventually I narrowed it down to taking Sudafe…
Comment linking /2005/08/the-sudafed-test-for-adhd.html
on “The Uselessness of Phenylephrine”Submitted Why movies look weird at 48fps, and games are better at 60fps as a story · 433 points
HN discussionYou can generalize this to signals by introducing noise to get higher resolutions from ADCs[1]. Human vision does this too[3], there was a really interesting theory that the reason 48 FPS in the Hobbit looked so bad was due to it falling right near the line Nyquist and the brain being unable to distinguish from a sequence of pictures(24FPS) or continuous frames(60FPS)[2]. [1] http://imajeenyus.com/electronics/201209…
Comment linking /2014/12/why-movies-look-weird-at-48fps-and-games-are-better-at-60fps-and-the-uncanny-valley.html
on “Super Resolution”Submitted Why movies look weird at 48fps but games are better at 60fps as a story · 47 points
HN discussionOne of my favorite eye related articles talks about The Hobbit and why 48FPS looks so bad to some people: http://accidentalscientist.com/2014/12/why-movies-look-weird... It turns out our eyes vibrate a bit(~80HZ) to get a higher information density by injecting noise, increasing sampling above the discrete quantization[1]. His theory is that 48FPS ends up being really close to the nyquist limit and wreaks all sorts…
Comment linking /2014/12/why-movies-look-weird-at-48fps-and-games-are-better-at-60fps-and-the-uncanny-valley.html
on “The evolution of eyes”Submitted Why movies look weird at 48fps, and games are better at 60fps as a story · 25 points
HN discussionYour eye already does this naturally to help you determine detail. There's a fascinating article about it here: http://accidentalscientist.com/2014/12/why-movies-look-weird...
Comment linking /2014/12/why-movies-look-weird-at-48fps-and-games-are-better-at-60fps-and-the-uncanny-valley.html
on “The Curious Phenomenon of Stochastic Resonance”Submitted The Darker Side of Google and Open Source: Taking Without Attribution (2010) as a story · 4 points
HN discussionSubmitted CSS sucks for layout as a story · 1 points
HN discussion