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Alexandre Mutel

Personal blog · xoofx.com/blogprogrammingsystems

Alexandre Mutel's personal blog at xoofx.com covers programming and systems. Since 2015, 17 different Hacker News readers have linked it 25 times, most often “Porting the Unity Engine to .NET CoreCLR”. No feed was found, so read it on the site itself.

25mentions?
17HN people?
2015–2024first – last linked?
Links on Hacker News per year · peak 7 in 2018

Too few sampled comments (5) to say how often HN recommends it.?

Why HN links it

Commenters link Alexandre Mutel's posts on porting Unity to .NET/CoreCLR, the Burst compiler, multithreading in game engines, and retiring project.json. The links are cited as sources, with no judgment of the writing.

Summarised by Claude from a sample of 5 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.

Most-linked posts?

  1. Porting the Unity Engine to .NET CoreCLR
    5 people · 5 mentions · first linked 2018-04-06
  2. Behind the Burst Compiler
    4 people · 4 mentions · first linked 2019-03-28
  3. The Stark Programming Language Experiment
    2 people · 2 mentions · first linked 2017-01-18

What Hacker News says?

  1. Most of the newer games I play are Unity games. Although checking Wikipedia it sounds like the core engine is still in C++, so maybe there is more emultation than I thought even then. I guess this is why not that many games can be run directly with mono... I found someone did a HackWeek project at Unity this year of porting the Unity engine to .net core that has more details: http://xoofx.com/blog/2018/04/06/porting…

    Comment linking /blog/2018/04/06/porting-unity-to-coreclr/

    on “Valve Rolls Out Wine-Based “Proton” for Running Windows Games on Linux”
  2. Submitted Porting the Unity Engine to .NET CoreCLR as a story · 194 points

    HN discussion
  3. https://xoofx.com/blog/2019/03/28/behind-the-burst-compiler/

    Comment linking /blog/2019/03/28/behind-the-burst-compiler/

    on “Multithreading for Game Engines”
  4. Submitted Writing a Managed JIT in C# with CoreCLR as a story · 130 points

    HN discussion
  5. The article mentions compression briefly. They are using basic run-length encoding. There are probably better algorithms. GP suggested Huffman but I don't think it will work. Something like the algorithm used by crinkler [1] (context modeling + arithmetic coding) may work better. It can be made even better if combined with the encoding (the base doesn't have to be a power of two). Anyways, no need to overdo it, the…

    Comment linking /blog/2010/12/28/crinkler-secrets-4k-intro-executable/

    on “Base 65536”
  6. Submitted Behind the Burst Compiler as a story · 82 points

    HN discussion
  7. If you're talking about project.json, it's already dead :/ http://xoofx.com/blog/2016/05/11/goodbye-project-json/

    Comment linking /blog/2016/05/11/goodbye-project-json/

    on “Lessons Learned while Converting from ASP.NET to .NET Core”
  8. Submitted A new stackalloc operator for reference types with CoreCLR and Roslyn as a story · 7 points

    HN discussion
  9. Man it would be sweet to see Unity adopt CoreRT in .NET 5 and just drop all the C++ conversion nonsense. Edit: interesting, someone wrote about this a couple years ago: https://xoofx.com/blog/2018/04/06/porting-unity-to-coreclr I wonder if there’s movement on this internally at Unity.

    Comment linking /blog/2018/04/06/porting-unity-to-coreclr

    on “.NET Team Survey: Native AOT”
  10. Submitted Implementing a Markdown Engine for .NET as a story · 5 points

    HN discussion
  11. Submitted 10x Performance with SIMD Vectorized Code in C#/.NET as a story · 3 points

    HN discussion
  12. Submitted Stark – Native Compiler – Prototype 2019 as a story · 3 points

    HN discussion
  13. Submitted The Odyssey of Stark and Melody: Prototyping a New Language and OS w/.NET & seL4 as a story · 3 points

    HN discussion
  14. Submitted Behind the Burst Compiler as a story · 3 points

    HN discussion
  15. Submitted Behind the Burst Compiler as a story · 3 points

    HN discussion
  16. Submitted Porting the Unity Engine to .NET CoreCLR as a story · 3 points

    HN discussion
  17. Submitted Porting the Unity Engine to .NET CoreCLR as a story · 3 points

    HN discussion
  18. Submitted Porting the Unity Engine to .NET CoreCLR as a story · 3 points

    HN discussion
  19. Submitted Stark, Language Design Part I – The Tokens as a story · 2 points

    HN discussion
  20. Submitted The Stark Programming Language Experiment as a story · 2 points

    HN discussion
  21. Submitted Automatically generate async/await code from sync code with Roslyn as a story · 1 points

    HN discussion
  22. Submitted Generate automatically async/await code from sync code with Roslyn as a story · 1 points

    HN discussion
  23. Submitted Implementing a Text Templating Language and Engine for .NET as a story · 1 points

    HN discussion
  24. Submitted Crinkler secrets, 4k intro executable compressor at its best (2010) as a story · 1 points

    HN discussion
  25. Submitted The Stark Programming Language Experiment as a story · 1 points

    HN discussion

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