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AlphaPixel Software Development

Company blog · alphapixeldev.comprogramminggames

AlphaPixel Software Development is the company blog at alphapixeldev.com, writing about programming and games. Since 2024, 7 different Hacker News readers have linked it 10 times, most often “Recovering Eric Graham's 1987 Amiga Juggler raytracer source code”. It is still writing: the last post was on 2026-11-02, and you can follow it by feed.

Visit the blog
10mentions?
7HN people?
2024–2026first – last linked?
Links on Hacker News per year · peak 9 in 2026

Too few sampled comments (1) to say how often HN recommends it.?

Why HN links it

HN links AlphaPixel's post 'What is a mercenary programmer' and its related writing on the LAN-LOK DOS game story. The only comment questions whether this writing is LLM-generated.

Summarised by Claude from a sample of 1 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.

AlphaPixel is a veteran OpenGL, Vulkan and OpenSceneGraph software development firm solving hard 3D graphics, simulation and GPU performance problems since 2004.

Most-linked posts?

  1. Recovering Eric Graham's 1987 Amiga Juggler raytracer source code
    2 people · 2 mentions · first linked 2026-06-02

What Hacker News says?

  1. Are you seriously going to claim that this is not LLM generated? https://alphapixeldev.com/what-is-a-mercenary-programmer-and... The guys twitter account is full of LLM slop: https://x.com/alphapixel Perhaps all these other posts from the same author in completely different styles are also not LLM generated? https://wildirismarketing.com/articles-and-blog-posts/ >I use that construction in my totally human writing o…

    Comment linking /what-is-a-mercenary-programmer-and-how-can-we-help-you-solve-your-difficult-problems/

    on “LAN-LOK: The Antarctic DOS Sabotage Game Lost for 34 Years”
  2. Submitted SDF vs. MSDF vs. Slug: GPU Text Rendering as a story · 181 points

    HN discussion
  3. Submitted I used celestial vision navigation to solve a mystery place in Elite:Dangerous as a story · 3 points

    HN discussion
  4. Submitted A Comprehensive Introduction and Overview of Gaussian Splats as a story · 2 points

    HN discussion
  5. Submitted Slughorn, Slug font/glyph render lib for OpenGL/OSG/Vulkan/GPU APIs (MIT lic)) as a story · 2 points

    HN discussion
  6. Submitted Stop Vibing, Start Resonating: Pair Programming with LLM Agents as a story · 1 points

    HN discussion
  7. Submitted Recovering Eric Graham's 1987 Amiga Juggler raytracer source code as a story · 1 points

    HN discussion
  8. Submitted Recovering Eric Graham's 1987 Amiga Juggler raytracer source code as a story · 1 points

    HN discussion
  9. Submitted LAN-LOK: The Antarctic DOS Sabotage Game Lost for 34 Years as a story · 1 points

    HN discussion
  10. Submitted We Solve Your Difficult Problems: Forward Porting with Legacy Media and Code as a story · 1 points

    HN discussion

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