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amirrajan.net

Personal blog · amirrajan.netgamesprogramming

amirrajan.net is a personal blog at amirrajan.net about games and programming. Since 2012, 11 different Hacker News readers have linked it 31 times, most often “How I Clawed My Way to the #1 Spot in the US App Store”. No feed was found, so read it on the site itself.

No feed foundVisit the blog
31mentions?
11HN people?
2012–2021first – last linked?
Links on Hacker News per year · peak 12 in 2013

Too few sampled comments (1) to say how often HN recommends it.?

Why HN links it

Developer blog by Amir Rajan following the making of the browser game A Dark Room. HN readers link it as a behind-the-scenes account of the game's development.

Summarised by Claude from a sample of 1 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.

Most-linked posts?

  1. How I Clawed My Way to the #1 Spot in the US App Store
    2 people · 4 mentions · first linked 2014-03-06
  2. A letter to the fans of A Dark Room
    2 people · 3 mentions · first linked 2013-11-26
  3. Revenue Updates for A Dark Room et. al
    2 people · 2 mentions · first linked 2015-11-16
  4. Getting Featured by Apple
    2 people · 2 mentions · first linked 2015-11-21

What Hacker News says?

  1. I'm in the same boat right now. I quit my job and am on a "learning" sabbatical right now myself. Some of the reasons you stated where mine too.. maybe some of the lessons I've learned so far may help: http://amirrajan.net/meta/2013/07/14/rebooting-life/

    Comment linking /meta/2013/07/14/rebooting-life/

    on “I quit my job”
  2. Submitted Revenue Updates for A Dark Room et. al as a story · 35 points

    HN discussion
  3. We wanted to add more to the game, but at some point you have to pull back on your urge to tack on more things. So from that standpoint ADR is done. If your rank is low, release, and release often. Don't sweat the reviews (use them as a means to gain feedback from the people who've downloaded the game). You can also make your app free for a couple of days which will bring in new eyes (you lose your rank if you do th…

    Comment linking /a-dark-room/

    on “A Dark Room: The Best-Selling Game That No One Can Explain ”
  4. Submitted Perception is Reality - .Net OSS is DOA as a story · 6 points

    HN discussion
  5. casey_lang · 2014-06-13Recommends
    It's fantastic to see this game finally get recognized. Amir is a great developer and it has been a lot of fun to watch the game progress over the past few months. He's maintained a developer blog throughout the process. It's a really interesting read: http://amirrajan.net/a-dark-room/ I first learned of A Dark Room when Amir presented it to the local Dallas Ruby group. His presentation on development in RubyMotion…

    Comment linking /12k-lines-of-RM/

    on “A Dark Room: The Best-Selling Game That No One Can Explain ”
  6. Submitted Getting Featured by Apple as a story · 4 points

    HN discussion
  7. You're right. The var keyword isn't dynamic typing. The dynamic keyword is though. dynamic C# 4.0 can do mixins, method missing, etc: http://amirrajan.net/Blog/dynamic-c-sharp

    Comment linking /Blog/dynamic-c-sharp

    on “Why C# is the best language for mobile development”
  8. Submitted App Store vs. Google Play as a story · 3 points

    HN discussion
  9. That is a false statement. dynamic C# 4.0 can do mixins: http://amirrajan.net/Blog/dynamic-c-sharp

    Comment linking /Blog/dynamic-c-sharp

    on “Why C# is the best language for mobile development”
  10. Submitted Iterative Game Development – How I Made $12k Off of an Unfinished Mobile Game as a story · 3 points

    HN discussion
  11. Any similarities to the bird flocking algorithm when compared to a force directed graph? Here's a link to a force directed graph I did in HTML5: http://amirrajan.net/Home/FdgHtml5

    Comment linking /Home/FdgHtml5

    on “Show HN: HTML5 Bird Flocks Simulation in CoffeeScript”
  12. Submitted Lessons Learned from Making a Number One Game, a Dark Room as a story · 3 points

    HN discussion
  13. And yes, this is the official iOS release of the game. More info here: http://amirrajan.net/a-dark-room/

    Comment linking /a-dark-room/

    on “I ported the minimalist text adventure we all know and love, A Dark Room, to iOS”
  14. Submitted How I Clawed My Way to the #1 Spot in the US App Store as a story · 3 points

    HN discussion
  15. A more detailed account of the journey for those that are interested: http://amirrajan.net/a-dark-room/#adarkroomstory

    Comment linking /a-dark-room/

    on “A Dark Room's unique journey from the web to iOS”
  16. Submitted A letter to the fans of A Dark Room as a story · 3 points

    HN discussion
  17. Submitted Getting Featured by Apple as a story · 2 points

    HN discussion
  18. Submitted Revenue Updates for a Dark Room Et Al as a story · 2 points

    HN discussion
  19. Submitted A Dark Room for iOS: #1 in the App Store as a story · 2 points

    HN discussion
  20. Submitted If You Are *Reading* This, You Are Not Blind as a story · 2 points

    HN discussion
  21. Submitted NodeJS by Example as a story · 2 points

    HN discussion
  22. Submitted The Microsoft Manifesto as a story · 2 points

    HN discussion
  23. Submitted Lessons from Dragon Ruby Author and Indie Star Amir Rajan as a story · 1 points

    HN discussion
  24. Submitted A Dark Room for iOS (dev log) as a story · 1 points

    HN discussion
  25. Submitted Detailed download numbers documenting A Dark Room's rise to #1 Paid App as a story · 1 points

    HN discussion
  26. Submitted A Dark Room iOS dev log: what it took to make, its rise to top 10 RPGs, its fall as a story · 1 points

    HN discussion
  27. Submitted My thoughts on TDD. How to get started. How to improve the dialog. as a story · 1 points

    HN discussion
  28. Submitted GTD - Genin Tsuikyu Dammit as a story · 1 points

    HN discussion
  29. Submitted Why So Mean? as a story · 1 points

    HN discussion
  30. Submitted Rebooting Life as a story · 1 points

    HN discussion

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