Work in progress: 181,232 of 181,233 sites checked so far, more every week · updated 2 Nov 2026Missing a blog? Tell us

Top all-time · #13968

A

Andrew Braybrook

Personal blog · uridiumauthor.blogspot.comgamesprogramminghistory

Andrew Braybrook writes The Beginning, a personal blog at uridiumauthor.blogspot.com about games, programming and history. Since 2017, 5 different Hacker News readers have linked it 25 times, most often “Fire and Ice Copper Lists (Amiga)”. It is still writing: the last post was on 2026-06-18, and you can follow it by feed.

Visit the blog
25mentions?
5HN people?
2017–2026first – last linked?
Links on Hacker News per year · peak 7 in 2018

Too few sampled comments (1) to say how often HN recommends it.?

Why HN links it

Linked in a discussion of the OpenJazz port, this blog covers Andrew Braybrook's account of 1980s game development and video hardware, including scrolling and VRAM techniques. Comments discuss the subject, not the writing.

Summarised by Claude from a sample of 1 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.

Most-linked posts?

  1. Fire and Ice Copper Lists (Amiga)
    2 people · 2 mentions · first linked 2026-06-22
  2. Amiga Plot Routines
    2 people · 2 mentions · first linked 2018-01-06

What Hacker News says?

  1. Indeed, wrapping around the end of VRAM is another thing that I had to fix in QEMU[1]. :) > So the scrolling was documented, but perhaps not well enough. That's certainly possible - 10% inspiration and 90% perspiration, as they say. However, the same video card features were present on a lot of 80s hardware and the basic techniques were used for side scroller games on other platforms as well, especially the Amiga wi…

    Comment linking /2017/12/scrolling-on-amiga.html

    on “OpenJazz is a free, open-source version of the classic Jazz Jackrabbit games”
  2. Submitted Scrolling on the Amiga as a story · 53 points

    HN discussion
  3. Submitted Character Tiling as a story · 51 points

    HN discussion
  4. Submitted Memory Management – Changes for the programmer over the years as a story · 44 points

    HN discussion
  5. Submitted 1980s C64 Development as a story · 4 points

    HN discussion
  6. Submitted C64 Character Modes as a story · 3 points

    HN discussion
  7. Submitted Cleaning My Old Atari 800XL as a story · 3 points

    HN discussion
  8. Submitted Andrew Braybrook "Discography" as a story · 2 points

    HN discussion
  9. Submitted Monster Molecules as a story · 2 points

    HN discussion
  10. Submitted C64 Morpheus Sprite Multi-Plexing as a story · 2 points

    HN discussion
  11. Submitted Amiga Plot Routines as a story · 2 points

    HN discussion
  12. Submitted Amiga Plot Routines as a story · 2 points

    HN discussion
  13. Submitted Fire and Ice Copper Lists (Amiga) as a story · 1 points

    HN discussion
  14. Submitted Fire and Ice Copper Lists as a story · 1 points

    HN discussion
  15. Submitted A Game Engine as a story · 1 points

    HN discussion
  16. Submitted How We Made Computer Game Conversions as a story · 1 points

    HN discussion
  17. Submitted First 16-Bit Project as a story · 1 points

    HN discussion
  18. Submitted Apparent Intelligence as a story · 1 points

    HN discussion
  19. Submitted Frame Rates and Screen Buffers as a story · 1 points

    HN discussion
  20. Submitted Fire and Ice as a story · 1 points

    HN discussion
  21. Submitted Development Today as a story · 1 points

    HN discussion
  22. Submitted A New Beginning as a story · 1 points

    HN discussion
  23. Submitted The Trouble with Graphics Today as a story · 1 points

    HN discussion
  24. Submitted Archiving Old Games as a story · 1 points

    HN discussion
  25. Submitted From COBOL to C++ as a story · 1 points

    HN discussion

Search all of HN for uridiumauthor.blogspot.com