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Anton Gerdelan

Personal blog · antongerdelan.net/blogprogrammingsystems

Anton Gerdelan's personal blog at antongerdelan.net covers programming and systems. Since 2016, 7 different Hacker News readers have linked it 8 times, most often “Minimalism: How I Structure Code Quickly in C Without Getting Log-Jammed”. No feed was found, so read it on the site itself.

No feed foundVisit the blog
8mentions?
7HN people?
2016–2021first – last linked?
Links on Hacker News per year · peak 2 in 2016

Too few sampled comments (5) to say how often HN recommends it.?

Why HN links it

HN readers link Anton Gerdelan's OpenGL tutorials as a practical, plain-English starting point for modern OpenGL and GPU pipelines, with minimal examples that also cover the underlying rendering math.

Summarised by Claude from a sample of 5 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.

Most-linked posts?

  1. /opengl/
    3 people · 3 mentions · first linked 2016-05-03
  2. Minimalism: How I Structure Code Quickly in C Without Getting Log-Jammed
    2 people · 2 mentions · first linked 2018-03-09

What Hacker News says?

  1. mntmoss · 2019-04-07Recommends
    I suggest Anton's OpenGL 4[0] as a starter guide for modern GPU pipelines. For a general graphics introduction I would recommend software renderer tutorials such as this JS one[1]. The problem that has made people split on whether to directly study modern OpenGL is that 1.x is much easier to configure because more parts of its pipeline are fixed-function. There are fewer lines of code involved and you have fewer epi…

    Comment linking /opengl/

    on “Computer Graphics from Scratch (2017)”
  2. Submitted Minimalism: How I Structure Code Quickly in C Without Getting Log-Jammed as a story · 6 points

    HN discussion
  3. wheybags · 2021-02-14Recommends
    https://antongerdelan.net/opengl/ is a decent resource for learning opengl (the author was a TA in my graphics course in college :D). And I do think it's worth Lear ing opengl over vulkan today. Vulkan dials the api complexity up to 11. If you're happy with windows only, then directx 11 would be a good choice too, but I don't have a good reference off hand. The problem with graphics programming is that really you ne…

    Comment linking /opengl/

    on “GTA III and Vice City fully reverse engineered: re3”
  4. Submitted Minimalism, or “How I Structure Code Quickly in C Without Getting Log-Jammed” as a story · 3 points

    HN discussion
  5. If anyone is looking for a more in-depth 'OpenGL For Dummies' tutorial, I wholeheartedly recommend Anton's OpenGL Tutorials^. It's written in a similar style to this blog post - plain English with simple minimal examples to follow along with - but it also goes into the math behind a lot of common rendering techniques. It's really good, and I wish that I'd known about it years ago. ^ http://antongerdelan.net/opengl/

    Comment linking /opengl/

    on “Weep for Graphics Programming”
  6. Submitted Software Rasterisation Resources as a story · 2 points

    HN discussion
  7. mattbee · 2016-05-03Recommends
    It's staggering! The above is immediate-mode code which is what's gone and that's how a lot of people learned OpenGL 1-3. Anton Gerdelans's tutorials are the best I've found and just look at how much typing there is: Code: https://github.com/capnramses/antons_opengl_tutorials_book/b... Explanation: http://antongerdelan.net/opengl/hellotriangle.html Once you can get through that mess, the effort/reward ration seems t…

    Comment linking /opengl/hellotriangle.html

    on “Weep for Graphics Programming”
  8. deepaksurti · 2019-11-09Recommends
    This [1] gives you quite a few options to pick a starting point. A very good practical hands-on bottoms up [2] resource. [1] https://fabiensanglard.net/Computer_Graphics_Principles_and_... [2] http://antongerdelan.net/opengl/

    Comment linking /opengl/

    on “Ask HN: What are the best resources for learning modern 3D graphics?”

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