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Backtrace

Company blog · backtrace.io/blogprogrammingsystems

Backtrace is the company blog at backtrace.io, writing about programming and systems. Since 2014, 16 different Hacker News readers have linked it 40 times, most often “Compile Once Debug Twice: Picking a Compiler for Debuggability”. No feed was found, so read it on the site itself.

No feed foundVisit the blog
40mentions?
16HN people?
2014–2021first – last linked?
Links on Hacker News per year · peak 18 in 2016

Backtrace is the crash and error reporting solution for the video game, embedded technologies, desktop/mobile software, and SaaS markets.

Most-linked posts?

  1. Compile Once Debug Twice: Picking a Compiler for Debuggability
    3 people · 4 mentions · first linked 2017-08-25
  2. The Stale Pointer
    3 people · 3 mentions · first linked 2018-03-07
  3. A Very Fast Bounded-Concurrency Hash Table
    2 people · 3 mentions · first linked 2015-03-13
  4. What is a core dump and how do you parse one?
    2 people · 3 mentions · first linked 2015-10-15
  5. Post-Mortem Memory Debugging
    2 people · 2 mentions · first linked 2016-08-04
  6. /
    2 people · 2 mentions · first linked 2019-08-26
  7. Compile Once, Debug Twice: Picking a Compiler for Debbugability
    2 people · 2 mentions · first linked 2019-01-01
  8. Memory Management Bugs: An Introduction
    2 people · 2 mentions · first linked 2016-08-04

What Hacker News says?

  1. Backtrace ( https://backtrace.io ) | Full Stack Engineer (frontend, backend) | REMOTE or New York City Backtrace.io is hiring for a full stack engineer. Ideal candidate should have a strong knowledge of React and Javascript, as well as interest in or experience with ReasonML / ReScript. If you’re interested in applying or have any general questions, please get in touch with me at mrashkovsky@backtrace.io FULL-STACK…

    Comment linking /

    on “Ask HN: Who is hiring? (April 2021)”
  2. Submitted What is a core dump and how do you parse one? as a story · 118 points

    HN discussion
  3. It doesn't have to suck nearly as badly as it does today with LLVM-based toolchains, including Rust's. With C and C++, GCC does a much better job of maintaining accurate DWARF information with performance at least as good as Clang. (And optimized code certainly shouldn't be "jumping around erratically," simply because that results in poor performance on modern CPUs with multi-cycle instruction pipelines and imperfec…

    Comment linking /blog/engineering/compile-once-debug-twice-picking-a-compiler-for-debuggability-1of3/

    on “Comparing Pythagorean triples in C++, D, and Rust”
  4. Submitted Performance Improvements for FreeBSD Kernel Debugging as a story · 61 points

    HN discussion
  5. See https://backtrace.io , disclaimer, previous employee.

    Comment linking /

    on “Launch HN: Memfault (YC W19) – Crashlytics for Firmware”
  6. Submitted Fast Bounded-Concurrency Hash Tables as a story · 49 points

    HN discussion
  7. Minor typo: > A more efficient representation of .debug_rnglists introduced in DWARF 5. Should probably read: > A more efficient representation of .debug_ranges introduced in DWARF 5. Edit: Tangentially, I loved https://backtrace.io/blog/compile-once-debug-twice-picking-a... and am still looking forward to parts 2 and 3. Thanks!

    Comment linking /blog/compile-once-debug-twice-picking-a-compiler-for-debuggability-1of3/

    on “Debug Information Is Huge and What to Do About It”
  8. Submitted Exploiting ELF Expansion Variables as a story · 46 points

    HN discussion
  9. URL to prior blog entry is borked. Adding a trailing forward slash fixes: http://backtrace.io/blog/blog/2015/10/03/whats-a-coredump/

    Comment linking /blog/blog/2015/10/03/whats-a-coredump/

    on “Performance Improvements for FreeBSD Kernel Debugging”
  10. Submitted ELF Shared Library Injection Forensics as a story · 46 points

    HN discussion
  11. Yes, it is possible. We are hiring, learn more at http://Backtrace.io

    Comment linking /

    on “Ask HN: Is it possible to find remote job on C/C++?”
  12. Submitted Faster Backtraces for Native Applications as a story · 46 points

    HN discussion
  13. The magic of RCU definitely is the safety guarantee on read-side with little to no overhead and an easy to approach API. Traditional copy-on-write systems do not provide this guarantee as there would be synchronization and / or blocking on the fast path (barriers / atomic operations / locks). Cores versus threads is a detail of the execution environment which may affect RCU implementation but not the actual magic. F…

    Comment linking /blog/blog/2015/03/13/workload-specialization/

    on “Concurrent Memory Deallocation in the Objective-C Runtime”
  14. Submitted Implementing a Debugger: The Fundamentals as a story · 33 points

    HN discussion
  15. Submitted A Very Fast Bounded-Concurrency Hash Table as a story · 20 points

    HN discussion
  16. Submitted Fast Bounded-Concurrency Hash Tables as a story · 14 points

    HN discussion
  17. Submitted The Stale Pointer as a story · 12 points

    HN discussion
  18. Submitted The Stale Pointer as a story · 11 points

    HN discussion
  19. Submitted Fast Bounded-Concurrency Hash Tables as a story · 10 points

    HN discussion
  20. Submitted Post-Mortem Heap Analysis: TCMalloc as a story · 6 points

    HN discussion
  21. Submitted A Better Incident Management Process as a story · 6 points

    HN discussion
  22. Submitted Memory Management Bugs: An Introduction as a story · 5 points

    HN discussion
  23. Submitted Building a Go Debugger as a story · 4 points

    HN discussion
  24. Submitted Golang post-mortem debugging as a story · 4 points

    HN discussion
  25. Submitted Symbolic Debugging with DWARF (video / BangBangCon) as a story · 4 points

    HN discussion
  26. Submitted Paul Khuong and the Stale Pointer as a story · 3 points

    HN discussion
  27. Submitted Compile Once Debug Twice: Picking a Compiler for Debuggability as a story · 3 points

    HN discussion
  28. Submitted Stale Pointer Detection as a story · 3 points

    HN discussion
  29. Submitted Post-Mortem Heap Analysis: TCMalloc as a story · 3 points

    HN discussion
  30. Submitted Post-Mortem Memory Debugging as a story · 3 points

    HN discussion

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