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Ascii Dreams
Personal blog · roguelikedeveloper.blogspot.comgamesprogramming
Ascii Dreams is a personal blog at roguelikedeveloper.blogspot.com about games and programming. Since 2008, 7 different Hacker News readers have linked it 7 times, most often “The Death of the Level Designer: Procedural Content Generation in Games”. It is still writing: the last post was on 2026-10-08, and you can follow it by feed.
Too few sampled comments (2) to say how often HN recommends it.?
Why HN links it
HN readers link this blog for posts on procedural content generation in games, including a series on whether level design is being replaced by generated content.
Summarised by Claude from a sample of 2 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.
A roguelike developer's diary.
Most-linked posts?
- The Death of the Level Designer: Procedural Content Generation in Games3 people · 3 mentions · first linked 2008-02-21
What Hacker News says?
Andrew Price has some amazing tutorials on how to do it with just Blender: http://thenatureacademy.blenderguru.com/sp/7612-the-nature-a... It is more on modelling rather than generating though. On procedural generation, we discussed[1] this app written in WebGL: http://creativejs.com/2012/06/snappytree Other peopled did it with Three.js: http://catchvar.com/threejs-procedurally-generated-infinite-... . And finally,…
Comment linking /2008/01/death-of-level-designer-procedural.html
on “How to generate random terrain”Submitted The Death of the Level Designer: Procedural Content Generation in Games as a story · 41 points
HN discussionLook at part three of this series: http://roguelikedeveloper.blogspot.com/2008/01/death-of-leve... Considering this article is four years old, a lot of this didn't pan out. Spore failed to come remotely close to its hype, Borderlands' gun system turned out to be unpopular (too many guns were completely useless). Diablo 3 uses procedural dungeon generation, just as 1 and 2 did, but with plenty of predesigned set piec…
Comment linking /2008/01/death-of-level-designer-procedural_2464.html
on “The Death of the Level Designer: Procedural Content Generation in Games”Submitted Day in the life of a Roguelike Developer - overcoming burnout. as a story · 38 points
HN discussionSubmitted Death of the Level Designer: Procedural Content Generation in Games as a story · 17 points
HN discussionSubmitted Asserting a Coding Style as a story · 1 points
HN discussionSubmitted The Death of the Level Designer: Procedural Content Generation in Games (2008) as a story · 1 points
HN discussion