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Ascii Dreams

Personal blog · roguelikedeveloper.blogspot.comgamesprogramming

Ascii Dreams is a personal blog at roguelikedeveloper.blogspot.com about games and programming. Since 2008, 7 different Hacker News readers have linked it 7 times, most often “The Death of the Level Designer: Procedural Content Generation in Games”. It is still writing: the last post was on 2026-10-08, and you can follow it by feed.

Visit the blog
7mentions?
7HN people?
2008–2019first – last linked?
Links on Hacker News per year · peak 2 in 2012

Too few sampled comments (2) to say how often HN recommends it.?

Why HN links it

HN readers link this blog for posts on procedural content generation in games, including a series on whether level design is being replaced by generated content.

Summarised by Claude from a sample of 2 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.

A roguelike developer's diary.

Most-linked posts?

  1. The Death of the Level Designer: Procedural Content Generation in Games
    3 people · 3 mentions · first linked 2008-02-21

What Hacker News says?

  1. Andrew Price has some amazing tutorials on how to do it with just Blender: http://thenatureacademy.blenderguru.com/sp/7612-the-nature-a... It is more on modelling rather than generating though. On procedural generation, we discussed[1] this app written in WebGL: http://creativejs.com/2012/06/snappytree Other peopled did it with Three.js: http://catchvar.com/threejs-procedurally-generated-infinite-... . And finally,…

    Comment linking /2008/01/death-of-level-designer-procedural.html

    on “How to generate random terrain”
  2. Submitted The Death of the Level Designer: Procedural Content Generation in Games as a story · 41 points

    HN discussion
  3. Look at part three of this series: http://roguelikedeveloper.blogspot.com/2008/01/death-of-leve... Considering this article is four years old, a lot of this didn't pan out. Spore failed to come remotely close to its hype, Borderlands' gun system turned out to be unpopular (too many guns were completely useless). Diablo 3 uses procedural dungeon generation, just as 1 and 2 did, but with plenty of predesigned set piec…

    Comment linking /2008/01/death-of-level-designer-procedural_2464.html

    on “The Death of the Level Designer: Procedural Content Generation in Games”
  4. Submitted Day in the life of a Roguelike Developer - overcoming burnout. as a story · 38 points

    HN discussion
  5. Submitted Death of the Level Designer: Procedural Content Generation in Games as a story · 17 points

    HN discussion
  6. Submitted Asserting a Coding Style as a story · 1 points

    HN discussion
  7. Submitted The Death of the Level Designer: Procedural Content Generation in Games (2008) as a story · 1 points

    HN discussion

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