Top all-time · #14665
Auburn Sounds News
Company blog · auburnsounds.com/blogdesignprogramming
Auburn Sounds News is the company blog at auburnsounds.com, writing about design and programming. Since 2015, 5 different Hacker News readers have linked it 14 times, most often “PBR for Audio Software Interfaces (2016)”. It has a working feed you can follow.
Too few sampled comments (3) to say how often HN recommends it.?
Why HN links it
HN commenters link Auburn Sounds posts about writing audio plugins in D, including a 2016 post on making a plugin window and one on running D without its runtime. The comments only cite them.
Summarised by Claude from a sample of 3 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.
Auburn Sounds home page. Free audio plug-ins with an obsessive focus on quality and sound.
Most-linked posts?
- /2 people · 4 mentions · first linked 2020-05-11
- /blog/2016-11-10_Running-D-without-its-runtime.html2 people · 2 mentions · first linked 2020-01-09
- PBR for Audio Software Interfaces (2016)2 people · 2 mentions · first linked 2016-09-17
What Hacker News says?
We've added formant shifting to Graillon https://www.auburnsounds.com/products/Graillon.html largely because LLMs thought it already had formant-shifting.
Comment linking /products/Graillon.html
on “Adding a feature because ChatGPT incorrectly thinks it exists”Submitted PBR for Audio Software Interfaces (2016) as a story · 35 points
HN discussionProducts in https://www.auburnsounds.com/ also PDF generation, SIMD, static websites (CommonMark), and a lot of internal tools. There is a wide gamut of applicability. (EDIT: I have become that blurb programmer :o )
Comment linking /
on “Driving with D”Submitted PBR for Audio Software Interfaces as a story · 1 points
HN discussionWow, very nice landing pages all around in these comments. Here is my attempt: http://www.auburnsounds.com/products/Psypan.html
Comment linking /products/Psypan.html
on “Ask HN: What are the best product landing pages you've stumbled upon?”There is this guy who does VST plugins in D and sells them: https://www.auburnsounds.com/blog/2016-02-08_Making-a-Window... "This is a touchy topic that already has filled entire blog posts. Virtually everyone in real-time audio is using C++ and it's probably still the sanest choice to make. [...] I worked with both languages for years and felt qualified enough for the inevitable bullet point comparison. The most en…
Comment linking /blog/2016-02-08_Making-a-Windows-VST-plugin-with-D.html
on “How I Came to Write D (2014)”I'm fairly new to the game, but I'm a solo developer. Currently I dont make enough to quit my day job, but it is a nice supplementary income, and it's nice to get paid a bit for something I truly enjoy. There are also several solo/small shop developers that do make a living from selling plug-ins. Here are a few that I can think of off the top of my head. Auburn Sounds: https://www.auburnsounds.com/ Valhalla DSP: htt…
Comment linking /
on “Deep Learning for Guitar Effect Emulation”Recently release video game music: https://soundcloud.com/asimpleurltoremember/bloodblast-vr-ep Also making audio plugins: https://www.auburnsounds.com/ (Edit: seeing what _genres_ HNers compose in will be interesting)
Comment linking /
on “Ask HN: Do you create music? let's hear it”> If you have real-time needs, then GC is probably out. That includes handling audio and video playback. You'd be surprised. At first our D audio products had GC enabled, and that created very little problems. When we got rid of the D GC for other reasons (macOS + druntime portability in shared library), we found that we only gain in memory usage. The GC was already "tamed" to happen outside real time threads. This…
Comment linking /blog/2016-11-10_Running-D-without-its-runtime.html
on “Specification for the D Programming Language”Location: France Remote: Yes Willing to relocate: No Technologies: C++, D, Graphics and Compute development, video coding, DSP, gamedev, desktop development Résumé/CV: http://guillaumepiolat.fr/ GitHub: https://github.com/p0nce Tech blog: http://www.auburnsounds.com/blog/ Email: guillaume.piolat@gmail.com Contract opportunities only!
Comment linking /blog/
on “Ask HN: Who wants to be hired? (July 2016)”D is able to run without its runtime and GC. https://dlang.org/spec/betterc.html And an older link: https://www.auburnsounds.com/blog/2016-11-10_Running-D-witho...
Comment linking /blog/2016-11-10_Running-D-without-its-runtime.html
on “What If C++ Abandoned Backward Compatibility?”The thing with binaural is that the listener isn't "safe": the singer can go sing very near one's ear, violating expectations of personal space. So there might be rejection when used unfairly. I think binaural is a great opportunity for more access to emotions when used well. We made a tool for this kind of effect: https://www.auburnsounds.com/products/Panagement.html
Comment linking /products/Panagement.html
on “The rise of 8D Audio on YouTube”I make commercial audio plugins with D: http://www.auburnsounds.com/ Was featured on the D Blog: https://dlang.org/blog/2016/07/07/project-highlight-auburn-s...
Comment linking /
on “Ask HN: What are you using D (language) for?”Weka.IO https://www.weka.io/ has its main product built with D. I use it for everything in: https://www.auburnsounds.com/ (free audio plug-ins, VST) https://aspect.bildhuus.com/ https://dlang.org/orgs-using-d.html
Comment linking /
on “Ask HN: Does anyone use D(lang) regularly? And for what?”