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Auburn Sounds News

Company blog · auburnsounds.com/blogdesignprogramming

Auburn Sounds News is the company blog at auburnsounds.com, writing about design and programming. Since 2015, 5 different Hacker News readers have linked it 14 times, most often “PBR for Audio Software Interfaces (2016)”. It has a working feed you can follow.

Visit the blog
14mentions?
5HN people?
2015–2025first – last linked?
Links on Hacker News per year · peak 3 in 2016

Too few sampled comments (3) to say how often HN recommends it.?

Why HN links it

HN commenters link Auburn Sounds posts about writing audio plugins in D, including a 2016 post on making a plugin window and one on running D without its runtime. The comments only cite them.

Summarised by Claude from a sample of 3 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.

Auburn Sounds home page. Free audio plug-ins with an obsessive focus on quality and sound.

Most-linked posts?

  1. /
    2 people · 4 mentions · first linked 2020-05-11
  2. /blog/2016-11-10_Running-D-without-its-runtime.html
    2 people · 2 mentions · first linked 2020-01-09
  3. PBR for Audio Software Interfaces (2016)
    2 people · 2 mentions · first linked 2016-09-17

What Hacker News says?

  1. We've added formant shifting to Graillon https://www.auburnsounds.com/products/Graillon.html largely because LLMs thought it already had formant-shifting.

    Comment linking /products/Graillon.html

    on “Adding a feature because ChatGPT incorrectly thinks it exists”
  2. Submitted PBR for Audio Software Interfaces (2016) as a story · 35 points

    HN discussion
  3. Products in https://www.auburnsounds.com/ also PDF generation, SIMD, static websites (CommonMark), and a lot of internal tools. There is a wide gamut of applicability. (EDIT: I have become that blurb programmer :o )

    Comment linking /

    on “Driving with D”
  4. Submitted PBR for Audio Software Interfaces as a story · 1 points

    HN discussion
  5. Wow, very nice landing pages all around in these comments. Here is my attempt: http://www.auburnsounds.com/products/Psypan.html

    Comment linking /products/Psypan.html

    on “Ask HN: What are the best product landing pages you've stumbled upon?”
  6. There is this guy who does VST plugins in D and sells them: https://www.auburnsounds.com/blog/2016-02-08_Making-a-Window... "This is a touchy topic that already has filled entire blog posts. Virtually everyone in real-time audio is using C++ and it's probably still the sanest choice to make. [...] I worked with both languages for years and felt qualified enough for the inevitable bullet point comparison. The most en…

    Comment linking /blog/2016-02-08_Making-a-Windows-VST-plugin-with-D.html

    on “How I Came to Write D (2014)”
  7. I'm fairly new to the game, but I'm a solo developer. Currently I dont make enough to quit my day job, but it is a nice supplementary income, and it's nice to get paid a bit for something I truly enjoy. There are also several solo/small shop developers that do make a living from selling plug-ins. Here are a few that I can think of off the top of my head. Auburn Sounds: https://www.auburnsounds.com/ Valhalla DSP: htt…

    Comment linking /

    on “Deep Learning for Guitar Effect Emulation”
  8. Recently release video game music: https://soundcloud.com/asimpleurltoremember/bloodblast-vr-ep Also making audio plugins: https://www.auburnsounds.com/ (Edit: seeing what _genres_ HNers compose in will be interesting)

    Comment linking /

    on “Ask HN: Do you create music? let's hear it”
  9. > If you have real-time needs, then GC is probably out. That includes handling audio and video playback. You'd be surprised. At first our D audio products had GC enabled, and that created very little problems. When we got rid of the D GC for other reasons (macOS + druntime portability in shared library), we found that we only gain in memory usage. The GC was already "tamed" to happen outside real time threads. This…

    Comment linking /blog/2016-11-10_Running-D-without-its-runtime.html

    on “Specification for the D Programming Language”
  10. Location: France Remote: Yes Willing to relocate: No Technologies: C++, D, Graphics and Compute development, video coding, DSP, gamedev, desktop development Résumé/CV: http://guillaumepiolat.fr/ GitHub: https://github.com/p0nce Tech blog: http://www.auburnsounds.com/blog/ Email: guillaume.piolat@gmail.com Contract opportunities only!

    Comment linking /blog/

    on “Ask HN: Who wants to be hired? (July 2016)”
  11. D is able to run without its runtime and GC. https://dlang.org/spec/betterc.html And an older link: https://www.auburnsounds.com/blog/2016-11-10_Running-D-witho...

    Comment linking /blog/2016-11-10_Running-D-without-its-runtime.html

    on “What If C++ Abandoned Backward Compatibility?”
  12. The thing with binaural is that the listener isn't "safe": the singer can go sing very near one's ear, violating expectations of personal space. So there might be rejection when used unfairly. I think binaural is a great opportunity for more access to emotions when used well. We made a tool for this kind of effect: https://www.auburnsounds.com/products/Panagement.html

    Comment linking /products/Panagement.html

    on “The rise of 8D Audio on YouTube”
  13. I make commercial audio plugins with D: http://www.auburnsounds.com/ Was featured on the D Blog: https://dlang.org/blog/2016/07/07/project-highlight-auburn-s...

    Comment linking /

    on “Ask HN: What are you using D (language) for?”
  14. Weka.IO https://www.weka.io/ has its main product built with D. I use it for everything in: https://www.auburnsounds.com/ (free audio plug-ins, VST) https://aspect.bildhuus.com/ https://dlang.org/orgs-using-d.html

    Comment linking /

    on “Ask HN: Does anyone use D(lang) regularly? And for what?”

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