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Aurimas Gasiulis

Personal blog · gasiulis.nameprogrammingmath

Aurimas Gasiulis's personal blog at gasiulis.name covers programming and math. Since 2022, 7 different Hacker News readers have linked it 10 times, most often “Parallel vector graphics rasterization on CPU”. No feed was found, so read it on the site itself.

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10mentions?
7HN people?
2022–2026first – last linked?
Links on Hacker News per year · peak 4 in 2026

Too few sampled comments (4) to say how often HN recommends it.?

Why HN links it

HN readers link Aurimas Gasiulis's posts on CPU and GPU vector graphics rendering, including the blaze parallel rasterization approach, signed distance fields, and comparisons with Blend2D.

Summarised by Claude from a sample of 4 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.

Personal website and blog of Aurimas Gasiulis.

Most-linked posts?

  1. Parallel vector graphics rasterization on CPU
    3 people · 6 mentions · first linked 2023-05-25
  2. Vector graphics on GPU
    3 people · 3 mentions · first linked 2022-08-08

What Hacker News says?

  1. Also checkout blaze: https://gasiulis.name/parallel-rasterization-on-cpu/

    Comment linking /parallel-rasterization-on-cpu/

    on “High-performance 2D graphics rendering on the CPU using sparse strips [pdf]”
  2. Submitted Vector graphics on GPU as a story · 235 points

    HN discussion
  3. Rendering vectors on the GPU is possible, just quite tricky. But signed distance fields work well and easily on GPUs. Here's a recent article and discussion about it: Vector graphics on GPU (gasiulis.name) 235 points by mpweiher 4 months ago | hide | past | favorite | 95 comments https://news.ycombinator.com/item?id=32384016 https://gasiulis.name/vector-graphics-on-gpu/

    Comment linking /vector-graphics-on-gpu/

    on “I still use Flash in 2022”
  4. Submitted Parallel vector graphics rasterization on CPU as a story · 4 points

    HN discussion
  5. Just use blend2d - it is CPU only but it is plenty fast enough. Cache the rasterization to a texture if needed. Alternatively, see blaze by the same author as this article: https://gasiulis.name/parallel-rasterization-on-cpu/

    Comment linking /parallel-rasterization-on-cpu/

    on “Math of Vector graphics on GPU, inspired by piet-GPU”
  6. Submitted Parallel Vector Graphics Rasterization on the CPU as a story · 3 points

    HN discussion
  7. Blaze outperforms Blend2D - by the same author: https://gasiulis.name/parallel-rasterization-on-cpu/ - but to be fair, Blend2D is really fast.

    Comment linking /parallel-rasterization-on-cpu/

    on “Math of Vector graphics on GPU, inspired by piet-GPU”
  8. Submitted Math of Vector graphics on GPU, inspired by piet-GPU as a story · 1 points

    HN discussion
  9. Submitted Parallel vector graphics rasterization on CPU as a story · 1 points

    HN discussion
  10. Submitted Fast cubic Bézier curve offsetting as a story · 1 points

    HN discussion

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Linked by the same people?