Top all-time · #4207
badlogicgames.com
Personal blog · badlogicgames.com · on HN as badlogicprogramminggames
badlogicgames.com is a personal blog at badlogicgames.com about programming and games. Since 2010, 17 different Hacker News readers have linked it 26 times, most often “Kek or how I’ll waste my free time going forward”. No feed was found, so read it on the site itself.
Too few sampled comments (5) to say how often HN recommends it.?
Why HN links it
HN readers link this blog, written by the libGDX creator, for posts on cross-platform game development: porting libGDX to iOS with RoboVM and MonoTouch, and Android touch event handling. The comments cite these posts as references.
Summarised by Claude from a sample of 5 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.
Most-linked posts?
- Kek or how I’ll waste my free time going forward2 people · 2 mentions · first linked 2016-07-01
- Initial Thoughts on Android 2.3 from a Game Developer's Perspective2 people · 2 mentions · first linked 2010-12-06
- RoboVM is no more, what now?2 people · 2 mentions · first linked 2016-04-15
- First RoboVM app approved by Apple2 people · 2 mentions · first linked 2013-09-19
What Hacker News says?
Speaking of RoboVM, sounds like it is making very good progress [1]. And can't beat its price of free. LibGDX is using RoboVM these days instead of Xamarin, due to the price. Also anecdotally they found RoboVM runs even faster than Xamarin [2], despite being a young project. [1]: http://blog.robovm.org/2014/03/robovm-0010-is-here.html [2]: http://www.badlogicgames.com/wordpress/?p=3161
Comment linking /wordpress/?p=3161
on “Sources: Microsoft In Talks To Acquire Mobile App Development Startup Xamarin”Submitted How I sent 300k emails through Github's API in a matter of minutes as a story · 196 points
HN discussionIf I could possibly offer an alternative to MonoGame, perhaps try libgdx game framework with MonoTouch. Libgdx is a very well developed framework for Java, but the creator has also put together guides on how to use it with Monotouch. How to guides: http://www.badlogicgames.com/wordpress/?p=2602 http://www.badlogicgames.com/wordpress/?p=2450 http://www.badlogicgames.com/wordpress/?p=2454 http://www.badlogicgames.com/…
Comment linking /wordpress/?p=2593
on “Mono 3.0 is out”Submitted LibGDX 1.0 released as a story · 171 points
HN discussionLibGDX has a plan however - move to Intel Multi-OS Engine http://www.badlogicgames.com/wordpress/?p=3925
Comment linking /wordpress/?p=3925
on “RoboVM is winding down”Submitted Initial Thoughts on Android 2.3 from a Game Developer's Perspective as a story · 47 points
HN discussionTouch gestures generate a ton of events, specially in early versions. The most common fix is sleeping for a few ms in the UI thread. http://www.badlogicgames.com/wiki/index.php/Touch_Event_Floo...
Comment linking /wiki/index.php/Touch_Event_Flooding
on “Dianne Hackborn responds again about android graphics”Submitted The JVM – A Viable Platform For (Mobile) Games? as a story · 14 points
HN discussionCool! libGDX works nice with RoboVM, so you can port the game to iOS too. https://github.com/libgdx/libgdx/wiki/Robovm-notes http://www.badlogicgames.com/wordpress/?p=3193
Comment linking /wordpress/?p=3193
on “Show HN: I built an Android game”Submitted Show HN: Source for Quantum, ambient RTS with massive unit counts as a story · 4 points
HN discussionSubmitted First RoboVM app approved by Apple as a story · 4 points
HN discussionSubmitted LibGDX 1.9.4, August 21 by Mario as a story · 3 points
HN discussionSubmitted Kek or how I’ll waste my free time going forward as a story · 2 points
HN discussionSubmitted RoboVM is no more, what now? as a story · 2 points
HN discussionSubmitted Libgdx will go 1.0 next weekend as a story · 2 points
HN discussionSubmitted Java apps on iOS via Libgdx plus RoboVM AOT compiler(alpha) as a story · 2 points
HN discussionSubmitted Initial Thoughts on Android 2.3 from a Game Developers Perspective. as a story · 2 points
HN discussionSubmitted Kek, or how I'll waste my free time going forward as a story · 1 points
HN discussionSubmitted Let’s write a Chip8 emulator in Kotlin [Part 1: A simple Disassembler] as a story · 1 points
HN discussionSubmitted LibGDX Wins Duke’s Choice Award as a story · 1 points
HN discussionSubmitted Libgdx on iOS - First blood as a story · 1 points
HN discussion