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beep boop
Personal blog · blog.brkho.comgamesprogramming
beep boop is a personal blog at blog.brkho.com about games and programming. Since 2017, 4 different Hacker News readers have linked it 6 times, most often “A comprehensive dive into WebRTC for client-server web games”. The last post was in 2017, but the archive is still widely read.
Too few sampled comments (3) to say how often HN recommends it.?
Why HN links it
Its posts on WebRTC data channels are cited as sources for a game networking proof of concept and for multiplayer RTS lag. Commenters link them as references for WebRTC in game development.
Summarised by Claude from a sample of 3 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.
Most-linked posts?
- A comprehensive dive into WebRTC for client-server web games4 people · 5 mentions · first linked 2017-03-15
What Hacker News says?
I wrote a blog post about WebRTC data channels which has the complete source for a proof of concept in a gaming context: http://blog.brkho.com/2017/03/15/dive-into-client-server-web... The example in my blog post isn't really minimal because it assumes that you're writing your server in C++ for performance reasons. You can cut away a lot of the setup and boilerplate if you're fine with your server running on node an…
Comment linking /2017/03/15/dive-into-client-server-web-games-webrtc/
on “A real world guide to WebRTC”Submitted A comprehensive dive into WebRTC for client-server web games as a story · 8 points
HN discussionAwesome client-side resource! WebRTC is poised to hit the big time now that it is supported by iOS 11. For both of my questions below I will link options from previous discussions[1]; any experience you can share would be appreciated. 1) What is the best option to implement a server that can tie into WebRTC for audio/video/screensharing? https://github.com/mappum/electron-webrtc - simple but bulky Node.js WebRTC via…
Comment linking /2017/03/15/dive-into-client-server-web-games-webrtc/
on “SIP.js v0.8.0 Supports All Major Browsers and Renegotiation”Submitted A comprehensive dive into WebRTC for client-server web games as a story · 3 points
HN discussionFurther notes here: https://www.reddit.com/r/gamedev/comments/cgvqr5/anyone_use_... https://hacks.mozilla.org/2013/03/webrtc-data-channels-for-g... http://blog.brkho.com/2017/03/15/dive-into-client-server-web...
Comment linking /2017/03/15/dive-into-client-server-web-games-webrtc/
on “How to beat lag when developing a multiplayer RTS game”Submitted Client-server web games with WebRTC as a story · 1 points
HN discussion