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beep boop

Personal blog · blog.brkho.comgamesprogramming

beep boop is a personal blog at blog.brkho.com about games and programming. Since 2017, 4 different Hacker News readers have linked it 6 times, most often “A comprehensive dive into WebRTC for client-server web games”. The last post was in 2017, but the archive is still widely read.

Visit the blog
6mentions?
4HN people?
2017–2023first – last linked?
Links on Hacker News per year · peak 4 in 2017

Too few sampled comments (3) to say how often HN recommends it.?

Why HN links it

Its posts on WebRTC data channels are cited as sources for a game networking proof of concept and for multiplayer RTS lag. Commenters link them as references for WebRTC in game development.

Summarised by Claude from a sample of 3 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.

Most-linked posts?

  1. A comprehensive dive into WebRTC for client-server web games
    4 people · 5 mentions · first linked 2017-03-15

What Hacker News says?

  1. I wrote a blog post about WebRTC data channels which has the complete source for a proof of concept in a gaming context: http://blog.brkho.com/2017/03/15/dive-into-client-server-web... The example in my blog post isn't really minimal because it assumes that you're writing your server in C++ for performance reasons. You can cut away a lot of the setup and boilerplate if you're fine with your server running on node an…

    Comment linking /2017/03/15/dive-into-client-server-web-games-webrtc/

    on “A real world guide to WebRTC”
  2. Submitted A comprehensive dive into WebRTC for client-server web games as a story · 8 points

    HN discussion
  3. Awesome client-side resource! WebRTC is poised to hit the big time now that it is supported by iOS 11. For both of my questions below I will link options from previous discussions[1]; any experience you can share would be appreciated. 1) What is the best option to implement a server that can tie into WebRTC for audio/video/screensharing? https://github.com/mappum/electron-webrtc - simple but bulky Node.js WebRTC via…

    Comment linking /2017/03/15/dive-into-client-server-web-games-webrtc/

    on “SIP.js v0.8.0 Supports All Major Browsers and Renegotiation”
  4. Submitted A comprehensive dive into WebRTC for client-server web games as a story · 3 points

    HN discussion
  5. Further notes here: https://www.reddit.com/r/gamedev/comments/cgvqr5/anyone_use_... https://hacks.mozilla.org/2013/03/webrtc-data-channels-for-g... http://blog.brkho.com/2017/03/15/dive-into-client-server-web...

    Comment linking /2017/03/15/dive-into-client-server-web-games-webrtc/

    on “How to beat lag when developing a multiplayer RTS game”
  6. Submitted Client-server web games with WebRTC as a story · 1 points

    HN discussion

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