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shaderbits.com

Personal blog · shaderbits.com/blogprogramming

shaderbits.com is a personal blog at shaderbits.com about programming. Since 2016, 4 different Hacker News readers have linked it 4 times, most often “Creating a Volumetric Ray Marcher”. The last post was in 2020, but the archive is still widely read.

Visit the blog
4mentions?
4HN people?
2016–2021first – last linked?
Links on Hacker News per year · peak 2 in 2016

Too few sampled comments (1) to say how often HN recommends it.?

Why HN links it

HN readers link this post as a tutorial on rendering a sphere on a quad, a technique for GPU imposters. One commenter calls it a great tutorial for learning the technique.

Summarised by Claude from a sample of 1 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.

Most-linked posts?

  1. Creating a Volumetric Ray Marcher
    2 people · 2 mentions · first linked 2016-11-24

What Hacker News says?

  1. fxtentacle · 2021-01-11Recommends
    This is a great tutorial leading one to learn about GPU imposters. If you liked this, I suggest you look at Fortnite: https://www.shaderbits.com/blog/octahedral-impostors However, let me point out a very big gotcha with this technology: Usually, outputting a custom z-depth will disable any sort of early z-culling in the GPU. That means the performance hit of drawing this might be huge, and even more costly than draw…

    Comment linking /blog/octahedral-impostors

    on “Rendering a Sphere on a Quad”
  2. Submitted Octahedral Impostors as a story · 52 points

    HN discussion
  3. Submitted Creating a Volumetric Ray Marcher as a story · 3 points

    HN discussion
  4. Submitted Creating a Volumetric Ray Marcher as a story · 2 points

    HN discussion

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