Top all-time · #2366
C0DE517E
Personal blog · c0de517e.blogspot.comgamesprogrammingscience
C0DE517E is a personal blog at c0de517e.blogspot.com about games, programming and science. Since 2008, 31 different Hacker News readers have linked it 52 times, most often “Over-engineering (the root of all evil)”. It is still writing: the last post was on 2024-12-08, and you can follow it by feed.
Realtime rendering and videogame programming mostly, but I love computer science and visuals in all their forms. This is a notepad of my ideas.
Most-linked posts?
- Over-engineering (the root of all evil)4 people · 4 mentions · first linked 2016-10-26
- Over-engineering (the root of all evil) (2016)3 people · 3 mentions · first linked 2016-10-28
- Some thoughts on Unreal 5's Nanite – in way too many words3 people · 3 mentions · first linked 2020-05-16
- Where is my C++ replacement?2 people · 2 mentions · first linked 2014-06-19
What Hacker News says?
Here are a bunch of blogs from my RSS reader that I think are worth reading. Some of them haven't updated in a while, but the archives may be worth a look anyway. * Blogs with a math focus: http://blog.sigfpe.com http://bit-player.org http://mathr.co.uk/blog/ https://www.johndcook.com/blog/ * Blogs with a programming languages focus: https://existentialtype.wordpress.com https://bluishcoder.co.nz http://blog.ezyang.…
Comment linking /
on “Ask HN: What programming blogs do you follow?”Submitted Hallucinations re: the rendering of Cyberpunk 2077 as a story · 333 points
HN discussionIt's a lifelong journey of passion and learning :) I put together a list of resources here, just start somewhere and keep going, there are so many options nowadays the really the best thing is to chose a project/path and go from there http://c0de517e.blogspot.com/2020/11/baking-realistic-render...
Comment linking /2020/11/baking-realistic-renderer-from-scratch.html
on “Hallucinations re: the rendering of Cyberpunk 2077”Submitted Is true hacking dead? What we lost as a story · 255 points
HN discussionI am not so sure about that. GPU has been slowly moving away from having a fixed graphics pipline at all in the past a few years. See the recent Nanite technology from Unreal 5: http://c0de517e.blogspot.com/2020/05/some-thoughts-on-unreal...
Comment linking /2020/05/some-thoughts-on-unreal-5s-nanite-in.html
on “Fuchsia overview”Submitted Stuff that every programmer should know: Data Visualization as a story · 141 points
HN discussionEven though people are giving "The Order: 1886" a hard time for it's linear, QTE-heavy gameplay, I really want to play through it simply because it is so technically impressive. (It might help that I make 3D engines for a living.) http://c0de517e.blogspot.com/2015/02/why-rendering-in-order-... https://www.youtube.com/watch?v=EOHTJiRQB9o http://blog.selfshadow.com/publications/s2013-shading-course...
Comment linking /2015/02/why-rendering-in-order-1886-rocks.html
on “The tech arms race in AAA games and why I'm abandoning it”Submitted What I Learned at Activision as a story · 136 points
HN discussionI first heard about the Daltonize filter when I was working on Call of Duty. A large percentage of the Call of Duty audience is male, and by association a lot of the players are colorblind, so making the game colorblind friendly was important. This blog post by one of Activison central tech's technical directors has some interesting thoughts about colorblind filters http://c0de517e.blogspot.com/2013/02/color-blindne…
Comment linking /2013/02/color-blindness.html?m=1
on “Image Correction for Color Blindness”Submitted Raytracing won't simplify AAA real-time rendering as a story · 128 points
HN discussionI'd love to know where this guy works now. I've always thought it would be cool to do computer graphics programming but never been sure which sort of companies pay for guys like this to work for them. All I could find was this: http://c0de517e.blogspot.com/2010/12/leaving-ea.html indicating that he used to work for EA in Canada.
Comment linking /2010/12/leaving-ea.html
on “Raytracing Myths”Submitted DOS Nostalgia: On using a modern DOS workstation as a story · 95 points
HN discussionAngelo Pesce (aka c0de517e) has written about using it as a rendering engineer on his blog[0]. I've heard of others using it in similar scenerios as well, but don't have a link to provide for them. [0]: http://c0de517e.blogspot.com/2013/10/wolframs-mathematica-10... (among a couple other posts about using it for specific tasks. He also spends some time defending it on there as well)
Comment linking /2013/10/wolframs-mathematica-101.html
on “Instant Apps for the Apple Watch with the Wolfram Language”Submitted 2011: Current And Future Programming Languages For Videogames as a story · 54 points
HN discussionSubmitted Surviving C++ as a story · 44 points
HN discussionSubmitted Raytracing Myths as a story · 43 points
HN discussionSubmitted Where is my C++ replacement? as a story · 31 points
HN discussionSubmitted Rendering does not matter anymore? as a story · 27 points
HN discussionSubmitted Over-engineering (the root of all evil) (2016) as a story · 12 points
HN discussionSubmitted Where is my C++ replacement? as a story · 12 points
HN discussionSubmitted How the GPU works as a story · 12 points
HN discussionSubmitted WTF is the Metaverse?! as a story · 6 points
HN discussionSubmitted Stuff that every programmer should know: Data Visualization as a story · 6 points
HN discussionSubmitted Over-engineering (the root of all evil) as a story · 5 points
HN discussionSubmitted How to render it. Ten ideas to solve Computer Graphics problems as a story · 4 points
HN discussionSubmitted DOS Nostalgia: On using a modern DOS workstation as a story · 4 points
HN discussionSubmitted Is true hacking dead? What we lost as a story · 4 points
HN discussionSubmitted What I Learned at Activision as a story · 4 points
HN discussionSubmitted Thoughts on Unreal 5's Nanite as a story · 3 points
HN discussionSubmitted C++, it’s not you. It’s me as a story · 3 points
HN discussion