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Chris' Blog

Personal blog · blog.chrislewis.auprogrammingsystems

Chris' Blog is a personal blog at blog.chrislewis.au about programming and systems. Since 2025, 6 different Hacker News readers have linked it 15 times, most often “Using Coding Agents to Decompile Nintendo 64 Games”. It is still writing: the last post was on 2026-10-23, and you can follow it by feed.

Visit the blog
15mentions?
6HN people?
2025–2026first – last linked?
Links on Hacker News per year · peak 7 in 2025

Too few sampled comments (4) to say how often HN recommends it.?

Why HN links it

Posts by a developer on using coding agents such as Claude for decompiling N64 game code, e.g. Snowboard Kids 2. HN readers link them as background on LLM-assisted decompilation.

Summarised by Claude from a sample of 4 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.

Various ramblings

Most-linked posts?

  1. Using Coding Agents to Decompile Nintendo 64 Games
    3 people · 3 mentions · first linked 2025-11-05
  2. The unexpected effectiveness of one-shot decompilation with Claude
    2 people · 3 mentions · first linked 2025-11-28
  3. Snowboard Kids 2 is 100% Decompiled
    2 people · 2 mentions · first linked 2026-05-18

What Hacker News says?

  1. https://github.com/cdlewis/snowboardkids2-decomp A matching decompilation of snowboard kids 2 for the n64. Why this game? Well it's awesome but also I wanted to work on a decomp project from scratch. I've written several blog posts about my experience for those interested. I hope to do more in the future, probably with less of an AI focus. * Using Coding Agents to Decompile Nintendo 64 Games https://blog.chrislewis.…

    Comment linking /the-unexpected-effectiveness-of-one-shot-decompilation-with-claude/

    on “Ask HN: What Are You Working On? (December 2025)”
  2. Submitted Decompiling a Nintendo 64 game in 84 days as a story · 272 points

    HN discussion
  3. There's a note about that: > Snowboard Kids 2 was written in C and compiled to MIPS machine code. The compiler was likely GCC 2.7.2 based on the instruction patterns [3] The footnote is interesting: https://blog.chrislewis.au/using-coding-agents-to-decompile-... > This is mostly just guesswork and trying different variations of compiler versions and configuration options. But it isn’t as bad as it sounds since the t…

    Comment linking /using-coding-agents-to-decompile-nintendo-64-games/

    on “The unexpected effectiveness of one-shot decompilation with Claude”
  4. Submitted The unexpected effectiveness of one-shot decompilation with Claude as a story · 241 points

    HN discussion
  5. For anyone else who was initially confused by this, useful context is that Snowboard Kids 2 is an N64 game. I also wasn't familiar with this terminology: > You hand it a function; it tries to match it, and you move on. In decompilation "matching" means you found a function block in the machine code, wrote some C, then confirmed that the C produces the exact same binary machine code once it is compiled. The author's…

    Comment linking /using-coding-agents-to-decompile-nintendo-64-games/

    on “The unexpected effectiveness of one-shot decompilation with Claude”
  6. Submitted Using Coding Agents to Decompile Nintendo 64 Games as a story · 5 points

    HN discussion
  7. MarioMan · 2026-05-04Recommends
    This blog post is a great starting point: https://blog.chrislewis.au/the-unexpected-effectiveness-of-o...

    Comment linking /the-unexpected-effectiveness-of-one-shot-decompilation-with-claude/

    on “Metal Gear Solid 2's Source Code Has Been Leaked on 4Chan”
  8. Submitted Snowboard Kids 2 is 100% Decompiled as a story · 2 points

    HN discussion
  9. https://blog.chrislewis.au/the-long-tail-of-llm-assisted-dec... same author wrote about their process Useful, but complements existing tooling & falls short on the hard part I work on Ship of Harkinian. We're sering more vibed libultraship ports. Yet to see a real success

    Comment linking /the-long-tail-of-llm-assisted-decompilation

    on “Snowboard Kids 2 is 100% Decompiled”
  10. Submitted The Long Tail of LLM-Assisted Decompilation as a story · 2 points

    HN discussion
  11. Submitted Finding Jingle Town: Debugging an N64 Game Without Symbols as a story · 2 points

    HN discussion
  12. Submitted Using Coding Agents to Decompile Nintendo 64 Games as a story · 2 points

    HN discussion
  13. Submitted Snowboard Kids 2 is Recompiled as a story · 1 points

    HN discussion
  14. Submitted Snowboard Kids 2 is 100% Decompiled as a story · 1 points

    HN discussion

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