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Chris Crawford

Personal blog · erasmatazz.comgameswritinghistory

Chris Crawford's personal blog at erasmatazz.com covers games, writing and history. Since 2008, 58 different Hacker News readers have linked it 76 times, most often “Seventy”. The last post was in 2020, but the archive is still widely read.

Visit the blog
76mentions?
58HN people?
2008–2026first – last linked?
Links on Hacker News per year · peak 23 in 2021

Most-linked posts?

  1. Seventy
    5 people · 5 mentions · first linked 2021-02-15
  2. Little Languages (1995)
    3 people · 4 mentions · first linked 2016-05-24
  3. /personal/self/sixty.html
    3 people · 3 mentions · first linked 2018-12-10
  4. /personal/self/a-genius.html
    3 people · 3 mentions · first linked 2021-02-15
  5. Balance of Power, the Book (1986)
    2 people · 3 mentions · first linked 2021-02-15
  6. Representation versus Depiction
    2 people · 2 mentions · first linked 2014-06-16
  7. /library/source-code/index.html
    2 people · 2 mentions · first linked 2014-07-02

What Hacker News says?

  1. From 2018 - https://www.erasmatazz.com/library/interactive-storytelling/... "There’s no question in my mind that such software could generate reasonably good murder mysteries, action thrillers, or gothic romances. After all, even the authors of such works will tell you that they are formulaic. If there’s a formula in there, a deep learning AI system will figure it out. Therein lies the fatal flaw: the output will be…

    Comment linking /library/interactive-storytelling/why-i-am-ending-further.html

    on “Genie 2: A large-scale foundation world model”
  2. Submitted I Really Blew It (2020) as a story · 318 points

    HN discussion
  3. Yes "to create value in any way" is wrong, I should have written something more nuanced. I think you are right on this mainly being about his super valuable teachings not being utilized and this specific post not being about the author thinking he's a genius although he does think so[0]. [0] http://www.erasmatazz.com/personal/self/a-genius.html

    Comment linking /personal/self/a-genius.html

    on “I Really Blew It (2020)”
  4. Submitted End of an Era as a story · 215 points

    HN discussion
  5. It's incredible how many people keep missing the man's point. Almost making it for him. His point is the gaming industry is still completely filled with mindless NPCs and simple boolean interactions. He calls out God of War in another article as an extreme disappointment. The fact that everyone here is saying his ideas have continued, but keep naming the same two or three games made by only a couple gaming companies…

    Comment linking /library/course-description-2018/how-to-express-ideas-mathil.html

    on “I Really Blew It (2020)”
  6. Submitted Marbles (2016) as a story · 164 points

    HN discussion
  7. For example, in this post [0] he argues that a pinecone was cushioned by the snow and that's why it didn't bounce off the rail. But he fails to notice that there's the same amount of snow on the rail and on top of the pinecone. Instead of his hypothesis, what I think probably happened was that the pinecone bounced on the deck and then up to the rail, where it was before the snow started falling. It's not a matter of…

    Comment linking /library/science/an-odd-discovery.html

    on “I Really Blew It (2020)”
  8. Submitted Little Languages (1995) as a story · 46 points

    HN discussion
  9. Oh man, just reading ( http://www.erasmatazz.com/library/course-description-2018/ob... ) for the first time. This person is definitely a genius. We have that word for people like this.

    Comment linking /library/course-description-2018/object-versus-process.html

    on “I Really Blew It (2020)”
  10. Submitted Chris Crawford on Mortality as a story · 46 points

    HN discussion
  11. He does write at the Introduction of one of his books [1] about it: "While this approach will fail to satisfy those few dedicated person who want to delve into the innards of the program, I think it will satisfy the needs of the greater number of people who wish to understand the concepts behind the game. Finally, I apologize to all those readers more knowledgeable about geopolitical matters than myself, who may win…

    Comment linking /library/my-books/balance-of-power-the-book/introduction.html

    on “I Really Blew It (2020)”
  12. Submitted How to Build an Inverse Parser (1997) as a story · 45 points

    HN discussion
  13. At the top of the linked article is a link to a previous blog entry entitled "A Genius????" that lists a bunch of "smart" things he's done that presumably qualify him for being a genius but that he cringes at calling himself that. http://www.erasmatazz.com/personal/self/a-genius.html

    Comment linking /personal/self/a-genius.html

    on “I Really Blew It (2020)”
  14. Submitted What Is the Essence of Computing? (2017) as a story · 44 points

    HN discussion
  15. "I was a smart kid, but once I boasted to my dad about how smart I was, and he came down hard on me. “Don’t you ever think that you’re smarter than other people!” he snapped. I took that lesson to heart, and all my life I have reined in my assessment of my own intelligence. But of late I have tired of this pose; at seventy years of age, I shouldn’t be posing. Dammit, I’m a genius, and it’s time I admitted it to myse…

    Comment linking /personal/self/seventy.html

    on “I Really Blew It (2020)”
  16. Submitted The Atari Years (2014) as a story · 37 points

    HN discussion
  17. His article "Am I a genius" is also interesting: http://www.erasmatazz.com/personal/self/a-genius.html > the main reason for this is that I’ve made no attempt to sell the idea. I simply wrote it up and put it on my website. I suppose that, were I to jump through the appropriate hoops, I could garner more interest for the idea. But that is beneath my pride; I am a thinker, not a salesman. I refuse to promote myself.…

    Comment linking /personal/self/a-genius.html

    on “I Really Blew It (2020)”
  18. Submitted Process Intensity (1987) as a story · 34 points

    HN discussion
  19. > In 1986, Microsoft Press invited me to write a book explaining how it worked, and again I agreed that this would be a good idea. We didn’t publish source code, because it was too specific to the Macintosh, written in Pascal, using 16-bit integer arithmetic. Instead, I explained the geopolitical considerations behind the game in a series of chapters that broke it down by topic, and then provided the equations and a…

    Comment linking /library/my-books/balance-of-power-the-book/index.html

    on “I Really Blew It (2020)”
  20. Submitted We Don't Understand Computers (2017) as a story · 15 points

    HN discussion
  21. http://www.erasmatazz.com/personal/self/gemma.html http://www.erasmatazz.com/personal/self/seventy.html

    Comment linking /personal/self/seventy.html

    on “I Really Blew It (2020)”
  22. Submitted Once Upon Atari as a story · 7 points

    HN discussion
  23. He is, and the heaviness of that is not lost. http://www.erasmatazz.com/personal/self/sixty.html http://www.erasmatazz.com/personal/self/seventy.html

    Comment linking /personal/self/seventy.html

    on “I Really Blew It (2020)”
  24. Submitted Source code for my old games. Atari Basic and 6502 machine code as a story · 4 points

    HN discussion
  25. Looks like the page moved, this is the new URL: http://www.erasmatazz.com/personal/self/sixty.html

    Comment linking /personal/self/sixty.html

    on “I Really Blew It (2020)”
  26. Submitted Seventy as a story · 4 points

    HN discussion
  27. They don't stay hot forever, though. They eventually grow old and wrinkly and gray and sick. You could argue that they're still hot that way, but most people will choose the young hot person over the old hot person. That's what it's saying that "when time and age start showing, you will die a million deaths before they finally plant you." I.e. you will start to lose that beauty in many different ways, no matter how…

    Comment linking /personal/self/sixty.html

    on “Why Aren’t Rich People Happy With the Money They Have?”
  28. Submitted Is Jupiter’s Great Red Spot Alive? as a story · 3 points

    HN discussion
  29. Didn't someone (well-known on HN) write an essay with descriptions of UIs that would be controllable using Solresol-ish voice commands​, with more advanced users using three-or-four syllable commands up from the monosyllabic ones for lay users? It was a very 90s website. Edit: found it. http://www.erasmatazz.com/library/the-journal-of-computer/jc...

    Comment linking /library/the-journal-of-computer/jcgd-volume-9/little-languages.html

    on “Musical User Interfaces”
  30. Submitted Balance of Power, the Book (1986) as a story · 3 points

    HN discussion

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