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chuanqixu9.github.io

Personal blog · chuanqixu9.github.ioprogramming

chuanqixu9.github.io is a personal blog at chuanqixu9.github.io about programming. Since 2025, 5 different Hacker News readers have linked it 5 times, most often “C++20 Modules Support in Clangd”. It is still writing: the last post was on 2026-09-01, and you can follow it by feed.

Visit the blog
5mentions?
5HN people?
2025–2026first – last linked?
Links on Hacker News per year · peak 3 in 2025

Too few sampled comments (2) to say how often HN recommends it.?

Why HN links it

HN readers link this blog for its C++20 modules writing, which reports build-time gains of 25% to 45% from modules, including import std. The comments cite it as a source rather than praise it.

Summarised by Claude from a sample of 2 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.

Most-linked posts?

  1. C++20 Modules Support in Clangd
    2 people · 2 mentions · first linked 2025-12-03

What Hacker News says?

  1. I see `dotnet watch` being mentioned for code hot reload which is such a great feature for quickly iterating on a game. Not having to restart the whole game just because one has changed a few if statements and values really helps staying in the flow. But I'm still not too enthusiastic about having GC in C# which is why ideally I'd like to start making a small 2D game just with SDL3 and C++ but how could I get this n…

    Comment linking /c++/2025/12/03/Clangd-support-for-Modules.en.html

    on “Making Video Games in 2025 (without an engine)”
  2. Submitted C++20 Modules: Practical Insights, Status and TODOs as a story · 78 points

    HN discussion
  3. import std; is an order of magnitude faster than using the STL individually, if that's evidence enough for you. It's faster than #include <iostream> alone. Chuanqi says "The data I have obtained from practice ranges from 25% to 45%, excluding the build time of third-party libraries, including the standard library."[1] [1]: https://chuanqixu9.github.io/c++/2025/08/14/C++20-Modules.en...

    Comment linking /c++/2025/08/14/C++20-Modules.en.html

    on “C++ Modules Are Here to Stay”
  4. Submitted C++20 Modules: Best Practices from a User's Perspective as a story · 1 points

    HN discussion
  5. Submitted C++20 Modules Support in Clangd as a story · 1 points

    HN discussion

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