Top all-time · #14343
chuanqixu9.github.io
Personal blog · chuanqixu9.github.ioprogramming
chuanqixu9.github.io is a personal blog at chuanqixu9.github.io about programming. Since 2025, 5 different Hacker News readers have linked it 5 times, most often “C++20 Modules Support in Clangd”. It is still writing: the last post was on 2026-09-01, and you can follow it by feed.
Too few sampled comments (2) to say how often HN recommends it.?
Why HN links it
HN readers link this blog for its C++20 modules writing, which reports build-time gains of 25% to 45% from modules, including import std. The comments cite it as a source rather than praise it.
Summarised by Claude from a sample of 2 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.
Most-linked posts?
- C++20 Modules Support in Clangd2 people · 2 mentions · first linked 2025-12-03
What Hacker News says?
I see `dotnet watch` being mentioned for code hot reload which is such a great feature for quickly iterating on a game. Not having to restart the whole game just because one has changed a few if statements and values really helps staying in the flow. But I'm still not too enthusiastic about having GC in C# which is why ideally I'd like to start making a small 2D game just with SDL3 and C++ but how could I get this n…
Comment linking /c++/2025/12/03/Clangd-support-for-Modules.en.html
on “Making Video Games in 2025 (without an engine)”Submitted C++20 Modules: Practical Insights, Status and TODOs as a story · 78 points
HN discussionimport std; is an order of magnitude faster than using the STL individually, if that's evidence enough for you. It's faster than #include <iostream> alone. Chuanqi says "The data I have obtained from practice ranges from 25% to 45%, excluding the build time of third-party libraries, including the standard library."[1] [1]: https://chuanqixu9.github.io/c++/2025/08/14/C++20-Modules.en...
Comment linking /c++/2025/08/14/C++20-Modules.en.html
on “C++ Modules Are Here to Stay”Submitted C++20 Modules: Best Practices from a User's Perspective as a story · 1 points
HN discussionSubmitted C++20 Modules Support in Clangd as a story · 1 points
HN discussion