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Clicktorelease

Personal blog · clicktorelease.comprogrammingdesign

Clicktorelease is a personal blog at clicktorelease.com about programming and design. Since 2011, 34 different Hacker News readers have linked it 49 times, most often “CSS 3D Clouds”. It is still writing: the last post was on 2026-09-29, and you can follow it by feed.

Visit the blog
49mentions?
34HN people?
2011–2022first – last linked?
Links on Hacker News per year · peak 11 in 2012

Experiments, demos, articles and talks.

Most-linked posts?

  1. CSS 3D Clouds
    4 people · 4 mentions · first linked 2012-03-23
  2. Polygon Shredder
    2 people · 3 mentions · first linked 2016-02-03
  3. Creating Android Lens Blur Depth Viewer
    2 people · 2 mentions · first linked 2014-06-05
  4. /code/bumpy-metaballs/
    2 people · 2 mentions · first linked 2016-02-14

What Hacker News says?

  1. Actually, that's not because of the ASCII, but because of the GSVPano.js demo that it's based on: http://www.clicktorelease.com/code/street/ Pick a location and compare it to the standard street view on google maps, and you'll notice a similar "more 3D" appearance. The reason is that it's using three.js to map the panorama onto a spherical geometry. This is actually quite an old trick used to give a more immersive f…

    Comment linking /code/street/

    on “ASCII Google Streetview”
  2. Submitted CSS 3D Clouds as a story · 294 points

    HN discussion
  3. I though it silenced the people, like the speech jammer that made headlines in 2012 https://www.cbsnews.com/news/japanese-researchers-make-speec... Here’s the same concept you can try with headphones. https://www.clicktorelease.com/code/speech-jammer/

    Comment linking /code/speech-jammer/

    on “China’s noisy ‘dancing grannies’ silenced by device that disables speakers”
  4. Submitted Polygon Shredder as a story · 85 points

    HN discussion
  5. The internet is full of information and we've find this 3D Cloud Effect tutorial http://www.clicktorelease.com/blog/how-to-make-clouds-with-c... You should try it too.

    Comment linking /blog/how-to-make-clouds-with-css-3d

    on “Capture the flag 2013”
  6. Submitted Polygon Shredder as a story · 83 points

    HN discussion
  7. Well, regarding that small minority... WebGL was enabled on Android on KitKat, and according to starts, that's 70,8% of installations ( http://developer.android.com/about/dashboards/index.html ) WebGL was enabled on iOS on 8, and that's 93% of installations ( https://developer.apple.com/support/app-store/ ) I'd say most of mobile browsers can run WebGL, it's just that the experiences are not designed for mobile plat…

    Comment linking /code/xmas-virus/

    on “Polygon Shredder”
  8. Submitted Depth data viewer for Google Camera as a story · 83 points

    HN discussion
  9. When i opened the page, this started from my playlist and it makes an excellent soundtrack: https://www.youtube.com/watch?v=i_hWIgEqibU Also, choosing an odd number of polys to be rendered creates frankenpolys: https://www.clicktorelease.com/code/polygon-shredder/#33

    Comment linking /code/polygon-shredder/

    on “Polygon Shredder”
  10. Submitted Nice HTML5/GLSL explosion demo as a story · 59 points

    HN discussion
  11. I love the shiny on this one: http://www.clicktorelease.com/code/perlin/lights.html

    Comment linking /code/perlin/lights.html

    on “Nice HTML5/GLSL explosion demo”
  12. Submitted CSS 3D Clouds as a story · 17 points

    HN discussion
  13. That gives more background, so we changed the URL to that from https://www.clicktorelease.com/code/bumpy-metaballs/ . People who are interested should look at both.

    Comment linking /code/bumpy-metaballs/

    on “Fake and cheap 3D metaball”
  14. Submitted CSS3D Clouds as a story · 8 points

    HN discussion
  15. If you like marching cubes in WebGL, here are some more examples (both CPU and GPU based implementations): http://threejs.org/examples/webgl_marchingcubes.html http://webglsamples.org/blob/blob.html http://webglsamples.org/caves/caves.html https://www.clicktorelease.com/code/bumpy-metaballs/ http://dev.miaumiau.cat/rayTracer/ http://dev.miaumiau.cat/sph/ http://mikolalysenko.github.io/Isosurface/

    Comment linking /code/bumpy-metaballs/

    on “Isosurface Extraction Using Marching Cubes Algorithm”
  16. Submitted WebGL Polygon Shredder as a story · 4 points

    HN discussion
  17. Submitted SVG Load with Service Worker – Blog – Clicktorelease as a story · 4 points

    HN discussion
  18. Submitted Can the new Google logo be 305 bytes? (2015) as a story · 3 points

    HN discussion
  19. Submitted SVG Google Logo in 305 bytes as a story · 3 points

    HN discussion
  20. Submitted Shake a flake - reactive snow using WebGL, Web Audio API and WebRTC as a story · 3 points

    HN discussion
  21. Submitted Floating shiny knot - Millions of environment maps with Street View panoramas as a story · 3 points

    HN discussion
  22. Submitted Loading sound files faster using Array Buffers and Web Audio API as a story · 2 points

    HN discussion
  23. Submitted Can the new Google logo be 305 bytes? (2015) as a story · 2 points

    HN discussion
  24. Submitted Can the new Google logo be 305 bytes? (2015) as a story · 2 points

    HN discussion
  25. Submitted Rendering Strange Attractors as a story · 2 points

    HN discussion
  26. Submitted Show HN: Making of cru·ci·form (JavaScript and WebGL) as a story · 2 points

    HN discussion
  27. Submitted WebGL spherical environment mapping and normal mapping as a story · 2 points

    HN discussion
  28. Submitted Show HN: Loading sound files faster using Array Buffers and Web Audio API as a story · 2 points

    HN discussion
  29. Submitted 3D CSS Clouds as a story · 2 points

    HN discussion
  30. Submitted Absolutely stunning cross-hatching and shading as a story · 2 points

    HN discussion

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