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codeflow.org

Personal blog · codeflow.org/entriesprogrammingweb

codeflow.org is a personal blog at codeflow.org about programming and web. Since 2010, 29 different Hacker News readers have linked it 45 times, most often “Keyboard events in Javascript are broken”. No feed was found, so read it on the site itself.

45mentions?
29HN people?
2010–2018first – last linked?
Links on Hacker News per year · peak 12 in 2013

Too few sampled comments (15) to say how often HN recommends it.?

Why HN links it

HN readers link codeflow.org for WebGL and graphics work: a Minecraft-style rendering writeup, notes on WebGL limits in iOS 8, and WebGL demos.

Summarised by Claude from a sample of 15 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.

Most-linked posts?

  1. Keyboard events in Javascript are broken
    3 people · 3 mentions · first linked 2013-01-30
  2. WebGL and HTML5 Challenges For The Future
    3 people · 3 mentions · first linked 2011-09-11
  3. Issues with Apple's iOS WebGL Implementation
    3 people · 3 mentions · first linked 2014-06-15
  4. WebGL Deferred Irradiance Volumes
    2 people · 3 mentions · first linked 2012-08-26
  5. Minecraft Like Rendering in OpenGL 4
    2 people · 2 mentions · first linked 2010-12-13
  6. Why you should use WebGL
    2 people · 2 mentions · first linked 2013-02-02
  7. WebGL Statistics and the state of WebGL/HTML5
    2 people · 2 mentions · first linked 2012-04-25

What Hacker News says?

  1. That's cool stuff :) (believe me, I know http://codeflow.org/ )

    Comment linking /

    on “WebGL Terrain Flyover Demo”
  2. Submitted High Performance JS heatmaps as a story · 99 points

    HN discussion
  3. WebGL support on iOS 8 is the best new feature for me. It looks like there are still some limitations that Apple could fix: http://codeflow.org/entries/2014/jun/08/some-issues-with-app... about 75% of all user already have a browser with WebGL support: http://webglstats.com/

    Comment linking /entries/2014/jun/08/some-issues-with-apples-ios-webgl-implementation/

    on “iOS 8 reviewed”
  4. Submitted Why you should use WebGL as a story · 66 points

    HN discussion
  5. Safari in iOS is missing many newer APIs. For example WebRTC is not in Safari but it is in Chrome/Firefox. No idea if it's been added to iOS8. Even WebGL in iOS8 is currently hobbled. http://codeflow.org/entries/2014/jun/08/some-issues-with-app... Also it's not a matter of "clamoring". People have no idea what they're missing. Do you think anyone would have been clamoring for Firefox on Windows in the 90s for they h…

    Comment linking /entries/2014/jun/08/some-issues-with-apples-ios-webgl-implementation/

    on “Webkit.js”
  6. Submitted Issues with Apple's iOS WebGL Implementation as a story · 49 points

    HN discussion
  7. Note that you should avoid using this (or anything else with JS) to emulate shortcuts. The reason is because what this usually looks like "oh nice I can define shortcuts people can press". What it actually means is: "Ohcrap, that shortcut only works for US-US 104 keyboard layouts, and about 80% of people can't press that shortcut". For example: suppose you want a shortcut for shift+/, which is for the US keyboard un…

    Comment linking /entries/2013/jan/30/keyboard-events-in-javascript-are-broken/

    on “Keypress: A Javascript library for capturing input”
  8. Submitted WebGL and HTML5 Challenges For The Future as a story · 32 points

    HN discussion
  9. Yeah, the more information you require the less likely people are to fill it in. I've been a fan of "search" not categorise for bugs for this reason. People are more likely to blog about, or tweet about a bug than put it into a bug tracker. The role of an issue gardener is a really useful one too. A person whose job it is to go into issues, and make them useful for developers. To communicate with all sides, and enha…

    Comment linking /entries/2014/jun/08/some-issues-with-apples-ios-webgl-implementation/

    on “Debian is switching back to GLIBC”
  10. Submitted Microsoft: Don't standardize shader language in CSS shader standard as a story · 9 points

    HN discussion
  11. From the paper: "We use the rasterizer as a potentially-visible set optimization to iterate only over pixels for which rays might intersect a voxel, and then execute a small ray tracer in the pixel shader. That is, we “splat” billboards that give coarse visibility and compute exact visibility in a pixel shader. This works for any pinhole perspective projection, including eye rays and shadow rays, so we use it for th…

    Comment linking /

    on “A Ray-Box Intersection Algorithm and Efficient Dynamic Voxel Rendering”
  12. Submitted We're bored, let's sue each other as a story · 7 points

    HN discussion
  13. http://codeflow.org/entries/2013/feb/02/why-you-should-use-w...

    Comment linking /entries/2013/feb/02/why-you-should-use-webgl/

    on “Microsoft has joined Khronos, WebGL working group”
  14. Submitted WebGL GPU Landscaping and Erosion as a story · 5 points

    HN discussion
  15. The most important thing is to run the webgl conformance test (online https://www.khronos.org/registry/webgl/sdk/tests/webgl-confo... github https://github.com/KhronosGroup/WebGL ) every day on a variety of machines with different configurations (I assume you have an automated test farm). Another measure that's also very useful is to run the webgl performance regression test suite every day to see if performance got…

    Comment linking /webgl/ssao/

    on “Status IE – IE's feature status and plans”
  16. Submitted Minecraft Like Rendering in OpenGL 4 as a story · 4 points

    HN discussion
  17. Anyone who want to check one of the best WebGL demos should try this: http://codeflow.org/webgl/craftscape/

    Comment linking /webgl/craftscape/

    on “WebGL Water (2011)”
  18. Submitted WebGL Statistics and the state of WebGL/HTML5 as a story · 4 points

    HN discussion
  19. There's a really good writeup of that here as well: http://codeflow.org/entries/2010/dec/09/minecraft-like-rende... Less thorough on meshing (or tesselation as he calls it), but a very good read.

    Comment linking /entries/2010/dec/09/minecraft-like-rendering-experiments-in-opengl-4/

    on “Meshing in a Minecraft Game (2012)”
  20. Submitted WebGL Stats Version 2 as a story · 3 points

    HN discussion
  21. Well here goes. My site is this http://codeflow.org/ I haven't been terribly happy with Apache, it's, fast-ish, but configuring it is pain. Also dispatching dynamic requests via (whatever mod-wsgi or something) isn't quite as fast. I've run cherokee for the last couple of years, but have my own grievances with that (doesn't support gzip+content-length, impossible to hand edit configuration, kinda slow, that kind of…

    Comment linking /

    on “Hand Coding A Personal Website”
  22. Submitted WebGL Deferred Irradiance Volumes as a story · 3 points

    HN discussion
  23. Just wanted to mention that my demo (Deferred Irradiance Volumes) is not three.js. The credits for it would be http://codeflow.org/ (but don't worry, I've put that link on the demo long ago anyway). Fortunately I've fixed a bug with the demo just today, so you're in luck. Unfortunately Windows ATI seems to have trouble with, I'm still trying to figure that one out.

    Comment linking /

    on “WebGL through Three JS”
  24. Submitted Soft Shadow Mapping With WebGL as a story · 3 points

    HN discussion
  25. You know you don't substantiate your claims to experience or your "analysis" of the protocol in any way. So your sole acumen far as can be determined is setting up a blog and reading another bloggers blog entry. Yeah, tons of experience there. So, I've been writing software for close to 20 years, and I've been doing it for a living every for the last 15 years, 6 of which I've been doing that as a freelancer. - My li…

    Comment linking /

    on “Bitcoin is a cryptographic botnet”
  26. Submitted WebGL Deferred Irradiance Volumes as a story · 3 points

    HN discussion
  27. Hi, Completely agree with you that Mom & Pop shops still rely in technology. They still arent conversant with Dropbox or Google Docs as much as we think they are. In any case they wont be the early adopters of such technologies. On data 1. on dev stats-about 52K independant devs out there hacking on iOS and Android. Not sure if there organizations out there that have 52K dedicated devs building mobile apps. 2. on We…

    Comment linking /entries/2012/apr/25/webgl-statistics-and-the-state-of-webgl-html5/

    on “The era of installed PC/MAC applications will end soon”
  28. Submitted WebGL and HTML5 Challenges For The Future as a story · 3 points

    HN discussion
  29. Yup, operator overloading. I miss it and I wonder why you don't. Check link at the end of the post - http://codeflow.org/entries/2011/sep/11/webgl-and-html5-chal... it includes most of what you said and I'm a little to lazy to rewrite what this guy has already listed.

    Comment linking /entries/2011/sep/11/webgl-and-html5-challenges-for-the-future/

    on “What do we need for HTML5 games to be awesome?”
  30. Submitted Advanced WebGL – Part 1 – Codeflow as a story · 2 points

    HN discussion

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