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coding adventures

Personal blog · astralcode.blogspot.comprogramminggames

coding adventures is a personal blog at astralcode.blogspot.com about programming and games. Since 2018, 3 different Hacker News readers have linked it 4 times, most often “Reverse engineering the rendering of The Witcher 3 (2018)”. The last post was in 2020, but the archive is still widely read.

Visit the blog
4mentions?
3HN people?
2018–2024first – last linked?
Links on Hacker News per year · peak 2 in 2024

Too few sampled comments (1) to say how often HN recommends it.?

Why HN links it

HN readers link this blog for graphics programming posts, such as a reverse-engineering deep-dive into the painterly Van Gogh-style framebuffer shader in The Witcher 3's Hearts of Stone DLC.

Summarised by Claude from a sample of 1 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.

Most-linked posts?

  1. Reverse engineering the rendering of The Witcher 3 (2018)
    2 people · 2 mentions · first linked 2020-02-24

What Hacker News says?

  1. A relevant and highly appealing shader is the 'Van Gogh painting' effect applied to the framebuffer in one quest of the the Hearts of Stone DLC for The Witcher 3 . Here is a great reverse-engineering deep-dive: https://astralcode.blogspot.com/2020/11/reverse-engineering-...

    Comment linking /2020/11/reverse-engineering-rendering-of.html

    on “Crafting Painterly Shaders”
  2. Submitted Reverse engineering the rendering of The Witcher 3 (2018) as a story · 263 points

    HN discussion
  3. Submitted Reverse engineering the rendering of The Witcher 3 as a story · 2 points

    HN discussion
  4. Submitted How the drunk effect in the Witcher 3 has been made as a story · 2 points

    HN discussion

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