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Daniel Schroeder

Personal blog · blog.danielschroeder.meprogramminggames

Daniel Schroeder writes Daniel has a blog now, a personal blog at blog.danielschroeder.me about programming and games. Since 2024, 3 different Hacker News readers have linked it 3 times, most often “Voxel Displacement Renderer – Modernizing the Retro 3D Aesthetic”. It is still writing: the last post was on 2025-08-18, and you can follow it by feed.

Visit the blog
3mentions?
3HN people?
2024–2025first – last linked?
Links on Hacker News per year · peak 2 in 2024

Too few sampled comments (1) to say how often HN recommends it.?

Why HN links it

The one HN comment links this blog's voxel displacement renderer post from a year earlier as a related idea to a new graphics project. The post covers a voxel rendering project.

Summarised by Claude from a sample of 1 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.

A blog by Daniel Schroeder about computer graphics, programming, and video games

Most-linked posts?

  1. Voxel Displacement Renderer – Modernizing the Retro 3D Aesthetic
    2 people · 2 mentions · first linked 2024-05-23

What Hacker News says?

  1. Makes me think of the voxel displacement renderer ( https://blog.danielschroeder.me/blog/voxel-displacement-mode... ) from a year ago. I had an idea a little back about using hand-drawn mipmaps (.5x, 1x, 2x, etc) scales for sprites, with some method for nearest neighbor, (e.g. with a 3x scale taking pixels from the 2x and the 4x scale). I imagined I wasn't the first to have that idea, but it was just a passing thoug…

    Comment linking /blog/voxel-displacement-modernizing-retro-3d/

    on “Project Shadowglass”
  2. Submitted Voxel Displacement Renderer – Modernizing the Retro 3D Aesthetic as a story · 438 points

    HN discussion
  3. Submitted Voxel Displacement Renderer – Modernizing the Retro 3D Aesthetic as a story · 141 points

    HN discussion

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