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Daniel Solis

Personal blog · danielsolisblog.blogspot.comgamesdesign

Daniel Solis's personal blog at danielsolisblog.blogspot.com covers games and design. Since 2011, 3 different Hacker News readers have linked it 13 times. The last post was in 2024, but the archive is still widely read.

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13mentions?
3HN people?
2011–2020first – last linked?
Links on Hacker News per year · peak 5 in 2011

Too few sampled comments (2) to say how often HN recommends it.?

Why HN links it

HN readers link this blog for game design posts, including its Thousand Year Game Design Challenge series. One commenter cites it alongside a point about Monopoly's player elimination.

Summarised by Claude from a sample of 2 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.

Art director and graphic designer for board games, card games, and tabletop hobby products.

What Hacker News says?

  1. +1. I once did a fun presentation on why Monopoly sucks. This was the top issue and the main reason why I don't play it anymore. People play games to have fun. Eliminating them from a game is the worst thing you can do as a game designer, because its the only guaranteed way of them not having fun. This is the same issue that Mafia/Werewolf suffers from. There's a nice blog post from the designer of Guillotine[1], wh…

    Comment linking /2015/07/one-thing-to-avoid-in-game-design.html

    on “Monopoly was invented to demonstrate the evils of capitalism (2017)”
  2. Submitted The Thousand Year Game Design Challenge as a story · 36 points

    HN discussion
  3. It was hard to ignore the 800% spike in traffic. ;) Before I even get an idea for a theme or a mechanic (or a constraint), I look for inspiration outside of my head. I watch movies, read comics, and play games in other media. Oh! I actually documented this process on my blog for a recent game. I got hooked on this web game: http://www.tonypa.pri.ee/jorinapeka.html Then tried adapting it to tabletop with this prototy…

    Comment linking /2011/03/etched-utara-dice-costs-of-custom-dice.html

    on “The Thousand Year Game Design Challenge”
  4. Submitted Thousand-Year Game Design Challenge winner as a story · 6 points

    HN discussion
  5. Thanks for linking! Here are the entry round-ups so far for the past four months. January: http://danielsolisblog.blogspot.com/2011/01/thousand-year-ga... February: http://danielsolisblog.blogspot.com/2011/03/thousand-year-ga... March: No Entries April: http://danielsolisblog.blogspot.com/2011/05/thousand-year-ga...

    Comment linking /2011/05/thousand-year-game-design-challenge.html

    on “The Thousand Year Game Design Challenge”
  6. Submitted Thousand-Year Game Design Challenge final entry list as a story · 2 points

    HN discussion
  7. http://danielsolisblog.blogspot.com/2011/05/thousand-year-ga... I found a tag too: http://danielsolisblog.blogspot.com/search/label/1000%20Year...

    Comment linking /search/label/1000%20Year%20Game%20Design

    on “The Thousand Year Game Design Challenge”

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