Work in progress: 181,232 of 181,233 sites checked so far, more every week · updated 2 Nov 2026Missing a blog? Tell us

Top all-time · #16027

D

David A Roberts

Personal blog · davidar.io/postprogrammingscience

David A Roberts's personal blog at davidar.io covers programming and science. Since 2015, 4 different Hacker News readers have linked it 7 times, most often “Simulating worlds on the GPU: Four billion years in four minutes”. No feed was found, so read it on the site itself.

No feed foundVisit the blog
7mentions?
4HN people?
2015–2026first – last linked?
Links on Hacker News per year · peak 2 in 2021

Too few sampled comments (1) to say how often HN recommends it.?

Why HN links it

HN readers link davidar.io for TeX.js, a project for making TeX usable on the web. One commenter links it while describing a related effort to bring TeX tooling to scientific publications like arXiv.

Summarised by Claude from a sample of 1 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.

Homepage of David A Roberts

Most-linked posts?

  1. Simulating worlds on the GPU: Four billion years in four minutes
    2 people · 2 mentions · first linked 2021-07-25
  2. Fluid simulation in one tweet: 270 bytes of code
    2 people · 2 mentions · first linked 2021-12-29

What Hacker News says?

  1. I'm currently working on a project [1] that aims to tie together a number of existing tools to make "TeX on the Web" as painless as possible. It's still in the ( very ) early stages, so there's still a number of features yet to be implemented [2]. We're also working with the CorTeX project to bring this to existing collections of scientific publications like arXiv [1] https://davidar.io/TeX.js/ [2] https://github.co…

    Comment linking /TeX.js/

    on “What's new in TeX”
  2. Submitted Simulating worlds on the GPU: Four billion years in four minutes as a story · 383 points

    HN discussion
  3. Submitted Four billion years in four minutes – Simulating worlds on the GPU as a story · 322 points

    HN discussion
  4. Submitted Realistic liquid animation in 1KB of WebGL as a story · 2 points

    HN discussion
  5. Submitted Fluid simulation in one tweet: 270 bytes of code as a story · 2 points

    HN discussion
  6. Submitted Fluid Simulation in One Tweet as a story · 1 points

    HN discussion
  7. Submitted Business Card Fluid Simulator as a story · 1 points

    HN discussion

Search all of HN for davidar.io