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David Rousset

Personal blog · davrous.comwebprogramminggames

David Rousset's personal blog at davrous.com covers web, programming and games. Since 2016, 4 different Hacker News readers have linked it 6 times. It is still writing: the last post was on 2025-01-11, and you can follow it by feed.

Visit the blog
6mentions?
4HN people?
2016–2020first – last linked?
Links on Hacker News per year · peak 4 in 2020

Too few sampled comments (3) to say how often HN recommends it.?

Why HN links it

HN readers link David Rousset's posts to bust myths about Progressive Web Apps, such as WebAssembly and API support. Commenters cite them as support in debates about what PWAs can do.

Summarised by Claude from a sample of 3 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.

Developer. Creative Geek. Composer.

What Hacker News says?

  1. I strongly disagree. You have access to a lot of API and even more thanks to project Fugu. We have Web Assembly (WASM), WebGL 2 (soon WebGPU), etc. Check out this article: https://www.davrous.com/2019/10/18/myth-busting-pwas-the-new...

    Comment linking /2019/10/18/myth-busting-pwas-the-new-edge-edition/

    on “Microsoft and Google collaborate to make PWAs better”
  2. Submitted Using WebGL and PWA to build an adaptive game for touch, mouse and VR devices as a story · 3 points

    HN discussion
  3. Hey! I see a lot of confusions on PWA on what they can or can't do in the comments. I've written an article trying to address that in a fun way: https://www.davrous.com/2019/10/18/myth-busting-pwas-the-new... by busting 9 common myths on Progressive Web Apps. For instance, they can use WASM which is production ready for years in all browsers!

    Comment linking /2019/10/18/myth-busting-pwas-the-new-edge-edition/

    on “Microsoft and Google collaborate to make PWAs better”
  4. Submitted Understanding Shaders, the secret sauce of 3D engines as a story · 2 points

    HN discussion
  5. If you don't have any kind of experience, you are better off starting with WebGL. It is more beginner friendly and it is here now. You can either start from scratch: https://webglfundamentals.org/ Or use one of the two most developer friendly frameworks. https://threejs.org/ https://www.babylonjs.com/ If you have zero experience in graphics, another approach is to learn about 3D software rendering in first place. ht…

    Comment linking /2013/06/13/tutorial-series-learning-how-to-write-a-3d-soft-engine-from-scratch-in-c-typescript-or-javascript/

    on “Dawn, a WebGPU Implementation in C++”
  6. Submitted Creating an Extension for Edge, Chrome, Firefox, Opera, Brave and Vivaldi as a story · 2 points

    HN discussion

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