Top all-time · #14771
Dennis Gustafsson
Personal blog · blog.voxagon.segamesprogramming
Dennis Gustafsson writes Voxagon Blog, a personal blog at blog.voxagon.se about games and programming. Since 2024, 5 different Hacker News readers have linked it 6 times, most often “Thoughts on ECS”. It is still writing: the last post was on 2026-03-12, and you can follow it by feed.
Too few sampled comments (3) to say how often HN recommends it.?
Why HN links it
Commenters link these posts about voxel rendering, such as screen-space to voxel rendering, and a post on hot-reloading hardcoded values with a TWEAK macro. The comments do not discuss the writing itself.
Summarised by Claude from a sample of 3 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.
A game technology blog by Dennis Gustafsson
Most-linked posts?
- Thoughts on ECS2 people · 2 mentions · first linked 2025-03-28
What Hacker News says?
Not mainstream but the game Teardown uses voxels, rendered on gpu, first screenspace , later voxel space: https://blog.voxagon.se/2018/10/17/from-screen-space-to-voxe... More recently Voxlands also renders its voxels entirely in gpu shaders using raytracing, beautiful: https://store.steampowered.com/app/2283580/Voxlands
Comment linking /2018/10/17/from-screen-space-to-voxel-space.html
on “Voxel Displacement Renderer – Modernizing the Retro 3D Aesthetic”Submitted Thoughts on ECS as a story · 23 points
HN discussionI'll note that you didn't answer the question. > You keep pushing this idea that this is somehow difficult and takes a ton of time. [...] recompiling it and reloading the code isn't an issue No, I didn't. But you can continue trying to move the goalposts, and I will continue pointing out that that's what you're doing. > You say to assume competence and stuff Really? Where? > You've now sort-of redefined what the ori…
Comment linking /2018/03/13/hot-reloading-hardcoded-parameters.html
on “Show HN: Hook – a simple graphical C/C++ runtime editor”Submitted Thoughts on ECS as a story · 3 points
HN discussionOne of the neatest hacks I've seen and think about occasionally but have never used is a library that defines a TWEAK macro to do this at the source level: < https://blog.voxagon.se/2018/03/13/hot-reloading-hardcoded-p... > In other words, rather than having a graphical interface for tweaking values at runtime, you interface with it the same way you normally would—by changing the constants in the original source fil…
Comment linking /2018/03/13/hot-reloading-hardcoded-parameters.html
on “Show HN: Hook – a simple graphical C/C++ runtime editor”Submitted The unlikely story of Teardown Multiplayer as a story · 1 points
HN discussion