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Dennis Gustafsson

Personal blog · blog.voxagon.segamesprogramming

Dennis Gustafsson writes Voxagon Blog, a personal blog at blog.voxagon.se about games and programming. Since 2024, 5 different Hacker News readers have linked it 6 times, most often “Thoughts on ECS”. It is still writing: the last post was on 2026-03-12, and you can follow it by feed.

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6mentions?
5HN people?
2024–2026first – last linked?
Links on Hacker News per year · peak 3 in 2024

Too few sampled comments (3) to say how often HN recommends it.?

Why HN links it

Commenters link these posts about voxel rendering, such as screen-space to voxel rendering, and a post on hot-reloading hardcoded values with a TWEAK macro. The comments do not discuss the writing itself.

Summarised by Claude from a sample of 3 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.

A game technology blog by Dennis Gustafsson

Most-linked posts?

  1. Thoughts on ECS
    2 people · 2 mentions · first linked 2025-03-28

What Hacker News says?

  1. Not mainstream but the game Teardown uses voxels, rendered on gpu, first screenspace , later voxel space: https://blog.voxagon.se/2018/10/17/from-screen-space-to-voxe... More recently Voxlands also renders its voxels entirely in gpu shaders using raytracing, beautiful: https://store.steampowered.com/app/2283580/Voxlands

    Comment linking /2018/10/17/from-screen-space-to-voxel-space.html

    on “Voxel Displacement Renderer – Modernizing the Retro 3D Aesthetic”
  2. Submitted Thoughts on ECS as a story · 23 points

    HN discussion
  3. I'll note that you didn't answer the question. > You keep pushing this idea that this is somehow difficult and takes a ton of time. [...] recompiling it and reloading the code isn't an issue No, I didn't. But you can continue trying to move the goalposts, and I will continue pointing out that that's what you're doing. > You say to assume competence and stuff Really? Where? > You've now sort-of redefined what the ori…

    Comment linking /2018/03/13/hot-reloading-hardcoded-parameters.html

    on “Show HN: Hook – a simple graphical C/C++ runtime editor”
  4. Submitted Thoughts on ECS as a story · 3 points

    HN discussion
  5. One of the neatest hacks I've seen and think about occasionally but have never used is a library that defines a TWEAK macro to do this at the source level: < https://blog.voxagon.se/2018/03/13/hot-reloading-hardcoded-p... > In other words, rather than having a graphical interface for tweaking values at runtime, you interface with it the same way you normally would—by changing the constants in the original source fil…

    Comment linking /2018/03/13/hot-reloading-hardcoded-parameters.html

    on “Show HN: Hook – a simple graphical C/C++ runtime editor”
  6. Submitted The unlikely story of Teardown Multiplayer as a story · 1 points

    HN discussion

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