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Digesting Duck

Personal blog · digestingduck.blogspot.comgamesprogramming

Digesting Duck is a personal blog at digestingduck.blogspot.com about games and programming. Since 2011, 7 different Hacker News readers have linked it 7 times, most often “Simple Stupid Funnel Algorithm”. The last post was in 2012, but the archive is still widely read.

Visit the blog
7mentions?
7HN people?
2011–2026first – last linked?
Links on Hacker News per year · peak 2 in 2011

Too few sampled comments (4) to say how often HN recommends it.?

Why HN links it

HN readers link this blog for game AI and pathfinding material, including the funnel algorithm post for smoothing navmesh paths. Commenters also point to the author's game AI and graphics background.

Summarised by Claude from a sample of 4 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.

Blog about game AI and prototyping

Most-linked posts?

  1. /
    3 people · 3 mentions · first linked 2011-04-01
  2. Simple Stupid Funnel Algorithm
    2 people · 2 mentions · first linked 2021-12-09

What Hacker News says?

  1. Thanks, we are pretty excited about it! :-) We use WebGL for rendering on the client side. We have a custom 3D engine written just for Tinkercad. Our main UI guy is an ex game graphics/AI programmer http://digestingduck.blogspot.com/ . He's done stuff like the Zen Bound iPhone/iPad game and AI for Crysis. If you are interested in seeing the rendering technology our viewer works for everyone, take a look at this bunn…

    Comment linking /

    on “Ask HN: Who is Hiring? (April 2011)”
  2. Submitted Loose Navigation Grids as a story · 1 points

    HN discussion
  3. Hi there thread. I teach game AI and have spent the last couple of years researching it heavily. Here is my infodump. The most important resources for game AI, in my opinion, are: ----- 1. The AI Game Programming Wisdom series, which really ought to include Game AI Pro (it's basically AI Game Programming Wisdom 5). The AI Game Programming Wisdom books are the best resource on practical game AI out there. It's surely…

    Comment linking /

    on “The Game AI Programmer's Bookshelf”
  4. Submitted Simple Stupid Funnel Algorithm as a story · 1 points

    HN discussion
  5. Cool article! If you're interested in how to do pathfinding in 3d, there's a very interesting library called Recast that does this [0]. The author also has a blog where he wrote about his progress, but that seems to have gone quiet. [1] [0] https://github.com/memononen/recastnavigation [1] http://digestingduck.blogspot.com/

    Comment linking /

    on “Pathfinding Demystified”
  6. Submitted Digesting Duck: Paris Game/AI Conference 2011 Slides and Demo as a story · 1 points

    HN discussion
  7. Note that a navmesh can be used exactly with A* (and also for a post-search path shortening pass, with for example http://digestingduck.blogspot.com/2010/03/simple-stupid-funn... )

    Comment linking /2010/03/simple-stupid-funnel-algorithm.html

    on “How to smooth and spread A* paths for an RTS”

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