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dustmop.io blog

Personal blog · dustmop.io/bloggamesprogramminghardware

dustmop.io blog is a personal blog at dustmop.io about games, programming and hardware. Since 2015, 6 different Hacker News readers have linked it 19 times, most often “NES Graphics – Part 3”. The last post was in 2019, but the archive is still widely read.

Visit the blog
19mentions?
6HN people?
2015–2024first – last linked?
Links on Hacker News per year · peak 11 in 2015

Too few sampled comments (5) to say how often HN recommends it.?

Why HN links it

HN readers link this blog for posts on NES graphics and NES/6502 development, including a multi-part NES graphics series and a post on developing NES games with Lisp.

Summarised by Claude from a sample of 5 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.

retrocomputing, game design, make code go fast

Most-linked posts?

  1. NES Graphics – Part 3
    2 people · 3 mentions · first linked 2015-12-18
  2. Technical Breakdown of a new NES game written in Lisp
    2 people · 3 mentions · first linked 2019-09-10
  3. NES Graphics – Part 2
    2 people · 2 mentions · first linked 2015-06-08
  4. Lisp language for NES game development
    2 people · 2 mentions · first linked 2023-11-12

What Hacker News says?

  1. While we are on the subject of Lips-likes for game systems there is a recent effort for the NES which is intriguing. And has been discussed here on HN of course. Just search the archives. http://www.dustmop.io/blog/2019/09/10/what-remains-technical...

    Comment linking /blog/2019/09/10/what-remains-technical-breakdown/

    on “The Polygons of Another World: Atari Jaguar”
  2. Submitted Technical Breakdown of a new NES game written in Lisp as a story · 317 points

    HN discussion
  3. For NES there are many development environments now... Probably dozens. The main modern advantage is emulators. I do enjoy folks who take a different approach like this dev who is using Lisp to make a NES game. http://www.dustmop.io/blog/2019/09/10/what-remains-technical...

    Comment linking /blog/2019/09/10/what-remains-technical-breakdown/

    on “What it was like developing for NES back in 1990”
  4. Submitted NES graphics – Part 1 as a story · 303 points

    HN discussion
  5. part 1: http://www.dustmop.io/blog/2015/04/28/nes-graphics-part-1 part 2: http://www.dustmop.io/blog/2015/06/08/nes-graphics-part-2

    Comment linking /blog/2015/06/08/nes-graphics-part-2

    on “NES Graphics – Part 3”
  6. Submitted NES Graphics – Part 3 as a story · 197 points

    HN discussion
  7. lost_name · 2015-12-15Recommends
    I feel like this is pretty important since the article is talking about the comparison in the first place. Here's a couple blog posts on the subject, which I think explain it better. http://www.dustmop.io/blog/2015/04/28/nes-graphics-part-1/ http://www.dustmop.io/blog/2015/06/08/nes-graphics-part-2/

    Comment linking /blog/2015/06/08/nes-graphics-part-2/

    on “Where do all the bytes come from?”
  8. Submitted NES Graphics – Part 2 as a story · 107 points

    HN discussion
  9. There's another that uses what they call a "compiled stack" which I believe is the same concept. https://www.dustmop.io/blog/2019/09/10/what-remains-technica...

    Comment linking /blog/2019/09/10/what-remains-technical-breakdown/

    on “6502 back end for LLVM [video]”
  10. Submitted Graphics Analysis of an NES Game's Select Menu as a story · 102 points

    HN discussion
  11. Submitted Stupid NES Tricks – Screen Wrap Detection as a story · 50 points

    HN discussion
  12. Submitted Discrete Arctan in 6502 as a story · 20 points

    HN discussion
  13. Submitted Graphics Analysis of an NES Game's Select Menu as a story · 9 points

    HN discussion
  14. Submitted NES Graphics – Part 3 as a story · 5 points

    HN discussion
  15. Submitted Lisp language for NES game development as a story · 2 points

    HN discussion
  16. Submitted Building NES homebrew with makechr.exe as a story · 2 points

    HN discussion
  17. Submitted NES Graphics – Part 3 as a story · 2 points

    HN discussion

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