Top all-time · #6272
Emilia Lazer-Walker
Personal blog · blog.lazerwalker.comgamesdesign
Emilia Lazer-Walker's personal blog at blog.lazerwalker.com covers games and design. Since 2013, 13 different Hacker News readers have linked it 21 times, most often “Refurbishing a 1927 Switchboard”. The last post was in 2022, but the archive is still widely read.
Too few sampled comments (3) to say how often HN recommends it.?
Why HN links it
HN readers link Emilia Lazer-Walker's posts on Objective-C and Rust interop, a 1920s switchboard turned into a video game, and the Iron Blogger one-post-a-week idea. Comments mostly cite them as sources.
Summarised by Claude from a sample of 3 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.
Emilia is a Toronto-based game designer, conceptual artist, and software engineer.
Most-linked posts?
- Refurbishing a 1927 Switchboard3 people · 3 mentions · first linked 2016-02-21
What Hacker News says?
While it doesn't address the problem of not having an audience, you might be interested in the Iron Blogger concept: http://blog.lazerwalker.com/blog/2013/12/24/one-post-a-week-...
Comment linking /blog/2013/12/24/one-post-a-week-running-an-iron-blogger-challenge/
on “Ask HN: Idea Sunday”Submitted So you want to run a virtual event as a story · 34 points
HN discussionOh good point, I hadn't considered vararg promotion! Do you know if casting to a function also make objc_msgSend_stret and objc_msgSend_fpret unnecessary? I haven't yet worked with any methods that return structs or floating point values, so I haven't had to deal with them yet. Edit: Oh, nope, my bad, objc_msgSend_stret is the one where you definitely have to cast: http://blog.lazerwalker.com/blog/2013/10/12/the-obj…
Comment linking /blog/2013/10/12/the-objective-c-runtime-and-objc-msgsend-stret
on “Interoperating Between Objective-C and Rust”Submitted Habit Squares: a CI for daily habits as a story · 10 points
HN discussionI really like this project for the aesthetics of the old switchboard. And the guy's blog has many pretty pictures. http://blog.lazerwalker.com/switchboard/2016/02/21/switchboa... What I find funny, though, is his astonishment on the huge amount of wiring, e.g. he writes... “There’s a bit of a mystery here. Conceptually, you’d assume this is very simple: it’s a switch with a neutral state and two other possible state…
Comment linking /switchboard/2016/02/21/switchboard-part-1.html
on “Turning a 1920s Switchboard into a Modern-Day Video Game”Submitted Refurbishing a 1927 Switchboard as a story · 5 points
HN discussionSubmitted Miscellaneous notes on Steam Deck reshells, mods, and screen replacements as a story · 3 points
HN discussionSubmitted So you want to run a virtual event as a story · 3 points
HN discussionSubmitted Apple and Machine Learning as a story · 2 points
HN discussionSubmitted How we learn programming languages is wrong (2013) as a story · 2 points
HN discussionSubmitted Rejected from the app store for using Google analytics as a story · 2 points
HN discussionSubmitted Show HN: I built a Siri-like iMessage assistant as a story · 2 points
HN discussionSubmitted Picking an OSS license for your iOS app (2015) as a story · 1 points
HN discussionSubmitted Refurbishing a 1927 Switchboard: Wiring as a story · 1 points
HN discussionSubmitted You Shouldn't Trust Me as a story · 1 points
HN discussionSubmitted Cortado, a location-aware caffeine-tracking app as a story · 1 points
HN discussionSubmitted What should games on the Apple Watch look like? as a story · 1 points
HN discussionSubmitted Your iPhone app is boring as a story · 1 points
HN discussionSubmitted Introducing Capybara-touch as a story · 1 points
HN discussionSubmitted Faking Touch Events on iOS for Fun and Profit as a story · 1 points
HN discussionSubmitted Tending Your (Open-Source) Garden as a story · 1 points
HN discussion