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endrift

Personal blog · endrift.comgamesprogramminghardware

endrift is a personal blog at endrift.com about games, programming and hardware. Since 2012, 8 different Hacker News readers have linked it 9 times, most often “Cycle Counting, Memory Stalls, Prefetch and Other Pitfalls”. No feed was found, so read it on the site itself.

No feed foundVisit the blog
9mentions?
8HN people?
2012–2024first – last linked?
Links on Hacker News per year · peak 3 in 2015

Too few sampled comments (5) to say how often HN recommends it.?

Why HN links it

HN readers link endrift, the blog of the mGBA emulator developer, for posts on emulator cycle counting and the Analogue Pocket dispute. Commenters cite its posts as sources and call its writeups excellent.

Summarised by Claude from a sample of 5 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.

Most-linked posts?

  1. Cycle Counting, Memory Stalls, Prefetch and Other Pitfalls
    2 people · 2 mentions · first linked 2015-06-28
  2. Analogue Pocket Hate Story
    2 people · 2 mentions · first linked 2021-12-14
  3. Classic NES Series Anti-Emulation Measures
    2 people · 2 mentions · first linked 2014-12-29

What Hacker News says?

  1. The developer of mGBA wrote about it: https://endrift.com/2021/12/13/analogue-pocket-hate-story/ Some relevant excerpts: > The next conversation unfortunately only brought more red flags. The first hint of impacting mGBA development had dropped: suddenly they were talking about delaying an mGBA release for a nebulous amount of time, directly contrary to what had been discussed prior. [...] The next conversation was…

    Comment linking /2021/12/13/analogue-pocket-hate-story/

    on “OpenFPGA”
  2. Submitted Analogue Pocket Hate Story as a story · 168 points

    HN discussion
  3. NikolaNovak · 2021-12-14Recommends
    All 100% correct, and in my mind 100% irrelevant. Author was the sole source of seemingly unpressured estimate; it was up to them to give an inclusive realistic estimate and quote they felt confident about. They gave an estimate, company made an offer; they asked for more, company doubled. They decided it still wasn't worth it. Awesome. Nobody was forced to do business together. Why are we still trying to make excus…

    Comment linking /resources/post-assets/analogue-12.png

    on “Analogue Pocket Hate Story”
  4. Submitted Classic NES Series Anti-Emulation Measures as a story · 161 points

    HN discussion
  5. > Isn't it her job to ask for the appropriate amount of money, and reject an offer which isn't enough? That's exactly what she did. She didn't lead by demanding a specific number, but in some cases, that's actually pretty good advice, it can be good to let companies make the first offer on salary. Otherwise, she engaged with the company, told them upfront that $10,000 wasn't enough without leading them along too muc…

    Comment linking /resources/post-assets/analogue-13.png

    on “Analogue Pocket Hate Story”
  6. Submitted Classic NES Series Anti-Emulation Measures as a story · 55 points

    HN discussion
  7. foldor · 2015-08-01Recommends
    PCSX2, the PS2 emulator has recently started doing this. mGBA has also been creating some excellent writeups.[1] https://endrift.com/mgba/2015/06/27/cycle-counting-prefetch/

    Comment linking /mgba/2015/06/27/cycle-counting-prefetch/

    on “Dolphin Progress Report: July 2015”
  8. Submitted Cycle Counting, Memory Stalls, Prefetch and Other Pitfalls as a story · 21 points

    HN discussion
  9. Related, GBA.js is a project a friend of mine has been working on to make a GameBoy Advance emulator in pure Javascript. A WIP version is running at http://endrift.com/gbajs/index.html but there's a lot of bugs and compatibility is far from perfect. Source code is all on GitHub at https://github.com/jpfau/gbajs/

    Comment linking /gbajs/index.html

    on “Gameboy Color Emulator: A brilliant use of HTML5”

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