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engineering.monstar-lab.com

Company blog · engineering.monstar-lab.comprogramminggames

engineering.monstar-lab.com is the company blog at engineering.monstar-lab.com, writing about programming and games. Since 2021, 4 different Hacker News readers have linked it 4 times. No feed was found, so read it on the site itself.

No feed foundVisit the blog
4mentions?
4HN people?
2021–2023first – last linked?
Links on Hacker News per year · peak 2 in 2021

Too few sampled comments (1) to say how often HN recommends it.?

Why HN links it

Linked in a Show HN thread about a multiplayer game. The one comment discusses state synchronization methods for multiplayer games and links to this blog alongside other references. Nothing is said about the writing itself.

Summarised by Claude from a sample of 1 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.

What Hacker News says?

  1. It can also be used to mutate hard game state (I wouldn't try it with dynamic, interpolated values like object position, angle, acceleration, or velocity.) There are many other methods, some are more precise and compressible than others: Trailing State Synchronization https://www.cs.ubc.ca/~krasic/cpsc538a/summaries/38/ Basic ideas https://www.gafferongames.com/post/state_synchronization/ https://engineering.monstar…

    Comment linking /2021/02/09/Game-server-Synchronization

    on “Show HN: I Built Multiplayer Deathmatch Joust”
  2. Submitted Introduction to GPUs with OpenGL as a story · 155 points

    HN discussion
  3. Submitted PicoRuby as a story · 1 points

    HN discussion
  4. Submitted Static Type Checking in PicoRuby as a story · 1 points

    HN discussion

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