Top all-time · #9131
Eric Arnebäck
Personal blog · erkaman.github.io/postsprogramminggames
Eric Arnebäck's personal blog at erkaman.github.io covers programming and games. Since 2016, 8 different Hacker News readers have linked it 18 times, most often “A list of questions common when interviewing for a job as a Graphics Programmer”. It has a working feed you can follow.
Too few sampled comments (2) to say how often HN recommends it.?
Why HN links it
The comments don't assess this blog's writing. They discuss learning graphics programming, such as writing a software rasterizer or ray tracer, and how to become a graphics programmer.
Summarised by Claude from a sample of 2 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.
Most-linked posts?
- A list of questions common when interviewing for a job as a Graphics Programmer4 people · 4 mentions · first linked 2018-03-18
What Hacker News says?
I would start with fundamental rendering algorithms first before anything. - Write a software rasterizer - Write a software ray tracer You can do all that without exiting a programming language's standard library. I wrote a simple ray tracer (primary rays only) in vanilla C89 in about 30 lines (if you don't count the PPM image library that I made): https://github.com/d26900/JamaisVu/blob/main/tests.c Lines 66 - 91.…
Comment linking /posts/junior_graphics_programmer_interview.html
on “Graphics Programming Weekly”Submitted How to Start Learning Computer Graphics Programming as a story · 754 points
HN discussionHonestly, I couldn't say Johnny. I'm not a graphics engineer, just a hobbyist game programmer who works in construction. I did do some internet searching and came across some blogs that I found interesting and might help you. 1. Finding Your Home in Graphics Programming, https://alextardif.com/LearningGraphics.html 2. Applying for Entry Level Graphic Jobs in Games, https://alextardif.com/GraphicsJobGuide.html 3. Jun…
Comment linking /posts/junior_graphics_programmer_interview.html
on “How do I become a graphics programmer? – A guide from AMD Game Engineering team”Submitted Show HN: A simple infinite world in WebGL as a story · 181 points
HN discussionSubmitted Show HN: GPU-Accelerated Digit Recognition with WebGL as a story · 135 points
HN discussionSubmitted Show HN: I implemented seamless copy and paste of images, and wrote a tutorial as a story · 123 points
HN discussionSubmitted Show HN: An algorithm for smoothly filling holes in 3D meshes as a story · 104 points
HN discussionSubmitted A list of questions common when interviewing for a job as a Graphics Programmer as a story · 16 points
HN discussionSubmitted I Implemented GPU-Accelerated Digit Recognition with WebGL as a story · 7 points
HN discussionSubmitted Show HN: [WebGL Demo] Indirect Lighting Using Reflective Shadow Maps as a story · 6 points
HN discussionSubmitted Making Faster Fragment Shaders by Using Tessellation Shaders as a story · 5 points
HN discussionSubmitted Interviewing for Your First Graphics Programmer Job: Common Interview Questions as a story · 3 points
HN discussionSubmitted Simple Curve Fitting with the Gauss-Newton Algorithm as a story · 3 points
HN discussionSubmitted I rendered shadows without shadow maps or shadow volumes [WebGL] as a story · 3 points
HN discussionSubmitted Automatic UV Mapping Using Harmonic Mapping: A Tutorial and Introduction as a story · 3 points
HN discussionSubmitted Implementing Run-length encoding in CUDA as a story · 2 points
HN discussionSubmitted Interviewing for Your First Job as a Graphics Programmer as a story · 1 points
HN discussionSubmitted A Simple, and Trivially Parallelizable Triangle Rasterization Approach as a story · 1 points
HN discussion