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Evan Wallace

Personal blog · madebyevan.comprogrammingdesignweb

Evan Wallace writes Made by Evan, a personal blog at madebyevan.com about programming, design and web. Since 2011, 111 different Hacker News readers have linked it 164 times, most often “WebGL Water”. No feed was found, so read it on the site itself.

No feed foundVisit the blog
164mentions?
4recommend?
111HN people?
2011–2026first – last linked?
Links on Hacker News per year · peak 19 in 2016

Rarely recommended · 4 of 40 sampled comments recommend it?

Why HN links it

HN readers link Evan Wallace's blog for his Figma engineering write-ups, especially the architecture post on building a browser-based design tool, and for his WebGL demos.

Recommended for · 4 comments
One commenter calls the architecture post "a great read" and another calls Evan's engineering work "the stuff of legends"; one commenter says they love his Pool

Summarised by Claude from a sample of 40 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.

Most-linked posts?

  1. WebGL Water
    23 people · 27 mentions · first linked 2011-08-14
  2. WebGL Path Tracing
    15 people · 15 mentions · first linked 2011-04-15
  3. WebGL Water (2010)
    8 people · 8 mentions · first linked 2023-02-26
  4. Building a professional design tool on the web
    7 people · 7 mentions · first linked 2022-09-15
  5. /
    6 people · 38 mentions · first linked 2011-07-03
  6. Obscure C++ Features
    6 people · 6 mentions · first linked 2013-04-19
  7. Evan Wallace CRDT Algorithms
    4 people · 5 mentions · first linked 2022-11-27
  8. Logarithmically-Spaced Snapshots
    4 people · 4 mentions · first linked 2022-11-27
  9. /figma/
    4 people · 4 mentions · first linked 2022-09-15
  10. CRDT: Fractional Indexing (2022)
    3 people · 4 mentions · first linked 2023-05-18

What Hacker News says?

  1. Evan Wallace, the technical co-founder who build the Figma rendering engine and vector editor, is a web UI craftsman par excellence. Check out https://madebyevan.com .

    Comment linking /

    on “Adobe to acquire Figma for $20B”
  2. Submitted WebGL Water as a story · 467 points

    HN discussion
  3. Just realize that Evan had left Figma before https://madebyevan.com/figma/

    Comment linking /figma/

    on “Adobe to acquire Figma for $20B”
  4. Submitted WebGL Water Simulation as a story · 463 points

    HN discussion
  5. Design tools are a multi-billion dollar market in just the US, and useful worldwide. Potential resources are not even a bit scarce. Figma already did the hard work of prod/tech design and fixing browsers, meaning followers will have a much easier path. https://madebyevan.com/figma/building-a-professional-design-... The same short-term thinking has been espoused at the dawn of every innovation. Thankfully some folks…

    Comment linking /figma/building-a-professional-design-tool-on-the-web/

    on “Penpot: Open-source design and prototyping platform”
  6. Submitted WebGL Water as a story · 369 points

    HN discussion
  7. In 2015 one of the founders wrote a really interesting post about how they did it [0]. > Pulling this off was really hard; we’ve basically ended up building a browser inside a browser. [0] https://madebyevan.com/figma/building-a-professional-design-...

    Comment linking /figma/building-a-professional-design-tool-on-the-web/

    on “Penpot: Open-source design and prototyping platform”
  8. Submitted WebGL Water Simulator as a story · 259 points

    HN discussion
  9. I was thinking SDFs and the Bill stuff at time of writing. Read my mind. Have to add work by Evan Wallace here too as he is a legend. https://madebyevan.com/shaders/fast-rounded-rectangle-shadow... https://madebyevan.com/webgl-path-tracing/

    Comment linking /webgl-path-tracing/

    on “So you think you know box shadows?”
  10. Submitted WebGL Water (2010) as a story · 220 points

    HN discussion
  11. That's beautiful. WebGL makes you realize that all the "designers" fooling around with CSS are playing in the kiddie pool. Of course, as soon as you use WebGL, users expect the visual quality of an AAA game. What you tend to get is crap like this.[1] It's possible to get the GPU to do great things for you.[2] But that's a programming exercise. Good 3D content is expensive. Most of the WebGL demos available either ha…

    Comment linking /webgl-water/

    on “The Pixel Factory”
  12. Submitted CRDT: Text Buffer as a story · 160 points

    HN discussion
  13. San Francisco; Full Time; Onsite I'm the cofounder of Figma ( https://www.figma.com ), a startup in San Francisco building a browser-based collaborative design tool to improve the way designers and developers work together. We're a small team (~20) and we're looking for talented engineers ( https://www.figma.com/careers ) who are interested in tackling hard technical problems with smart people and building a product…

    Comment linking /

    on “Ask HN: Who is hiring? (November 2016)”
  14. Submitted Finite State Machine Designer as a story · 139 points

    HN discussion
  15. San Francisco; Full Time; Onsite I'm the cofounder of Figma ( https://www.figma.com ), a startup in San Francisco building a browser-based collaborative design tool to improve the way designers and developers work together. We're a small team (~25) and we're looking for talented engineers ( https://www.figma.com/careers ) who are interested in tackling hard technical problems with smart people and building a product…

    Comment linking /

    on “Ask HN: Who is hiring? (February 2017)”
  16. Submitted Obscure C++ Features as a story · 126 points

    HN discussion
  17. San Francisco; Full Time; Onsite I'm the cofounder of Figma ( https://www.figma.com ), a startup in San Francisco building a browser-based collaborative design tool to improve the way designers and developers work together. We're a small team (~35) and we're looking for talented engineers ( https://www.figma.com/careers ) who are interested in tackling hard technical problems with smart people and building a product…

    Comment linking /

    on “Ask HN: Who is hiring? (October 2017)”
  18. Submitted Obscure C++ Features as a story · 112 points

    HN discussion
  19. San Francisco; Full Time; Onsite I'm the cofounder of Figma (www.figma.com), a startup in San Francisco building a browser-based collaborative design tool to improve the way designers and engineers work together. We're a small team of 17, and we're looking for talented designers and engineers (www.figma.com/careers) who are interested in tackling challenges in the creative tools space. Example challenges: annotation…

    Comment linking /

    on “Ask HN: Who is hiring? (June 2016)”
  20. Submitted WebGL Path Tracing as a story · 95 points

    HN discussion
  21. San Francisco; Full Time; Onsite I'm the cofounder of Figma ( https://www.figma.com ), a startup in San Francisco building a browser-based collaborative design tool to improve the way designers and developers work together. We're a small team (~30) and we're looking for talented engineers ( https://www.figma.com/careers ) who are interested in tackling hard technical problems with smart people and building a product…

    Comment linking /

    on “Ask HN: Who is hiring? (July 2017)”
  22. Submitted WebGL Path Tracing as a story · 94 points

    HN discussion
  23. San Francisco; Full Time; Onsite I'm the cofounder of Figma ( https://www.figma.com ), a startup in San Francisco building a browser-based collaborative design tool to improve the way designers and developers work together. We're a small team (~35) and we're looking for talented engineers ( https://www.figma.com/careers ) who are interested in tackling hard technical problems with smart people and building a product…

    Comment linking /

    on “Ask HN: Who is hiring? (November 2017)”
  24. Submitted WebGL Water (2011) as a story · 91 points

    HN discussion
  25. San Francisco; Full Time; Onsite I'm the cofounder of Figma (www.figma.com), a startup in San Francisco building a browser-based collaborative design tool to improve the way designers and developers work together. We're a small team and we're looking for talented engineers (www.figma.com/careers) who are interested in tackling hard technical problems with smart people and building a product that startups will rely o…

    Comment linking /

    on “Ask HN: Who is hiring? (October 2016)”
  26. Submitted Diskitude: Disk usage visualization tool in 10 KB as a story · 83 points

    HN discussion
  27. San Francisco; Full Time; Onsite I'm the cofounder of Figma ( https://www.figma.com ), a startup in San Francisco building a browser-based collaborative design tool to improve the way designers and developers work together. We're a small team (~50) and we're looking for talented engineers ( https://www.figma.com/careers ) who are interested in tackling hard technical problems with smart people and building a product…

    Comment linking /

    on “Ask HN: Who is hiring? (April 2018)”
  28. Submitted WebGL Water as a story · 27 points

    HN discussion
  29. San Francisco; Full Time; Onsite I'm the cofounder of Figma ( https://www.figma.com ), a startup in San Francisco building a browser-based collaborative design tool to improve the way designers and developers work together. We're a small team (~20) and we're looking for talented engineers ( https://www.figma.com/careers ) who are interested in tackling hard technical problems with smart people and building a product…

    Comment linking /

    on “Ask HN: Who is hiring? (January 2017)”
  30. Submitted WebGL Path Tracing as a story · 18 points

    HN discussion

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