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Eyas's Blog

Personal blog · blog.eyas.shprogrammingweb

Eyas's Blog is a personal blog at blog.eyas.sh about programming and web. Since 2018, 3 different Hacker News readers have linked it 33 times, most often “Data-Oriented Architecture”. It is still writing: the last post was on 2025-12-18, and you can follow it by feed.

Visit the blog
33mentions?
3HN people?
2018–2025first – last linked?
Links on Hacker News per year · peak 17 in 2020

Occasional musings on software development, tech, and anything else.

Most-linked posts?

  1. Data-Oriented Architecture
    2 people · 2 mentions · first linked 2020-03-08
  2. Algorithmically Generated Crosswords: Finding 'Good Enough' for NP-Complete
    2 people · 2 mentions · first linked 2025-12-22

What Hacker News says?

  1. I'm glad to hear! My series, starting with "Basic Concepts in Unity for Software Engineers" [0] is exactly designed for this and borne out of a frustration in much of the existing content. Some folks in the replies mention just starting to code and while I totally agree, it was also helpful for me to understand... at least the concepts. TBH when I started, the main way I did this was my finding a course on Udemy and…

    Comment linking /2020/10/unity-for-engineers-pt1-basic-concepts/

    on “Making Games on Your Own as an Engineer”
  2. Submitted Making Games on Your Own as an Engineer as a story · 349 points

    HN discussion
  3. There is a market for purely code-generated games, and especially so with procedurally generated games. But honestly, for most cases, yes I think the 90th percentile answer is to get over this. I kind of wrote about "keeping it all in code" and why it isn't desirable in the second installment: https://blog.eyas.sh/2020/10/unity-for-engineers-pt2-six-pra... But once you get the placement / connection / injection righ…

    Comment linking /2020/10/unity-for-engineers-pt2-six-practices/

    on “Basic Concepts in Unity for Software Engineers”
  4. Submitted Basic Concepts in Unity for Software Engineers as a story · 277 points

    HN discussion
  5. Submitted Data-Oriented Architecture as a story · 262 points

    HN discussion
  6. Submitted Data-Oriented Architecture (2020) as a story · 131 points

    HN discussion
  7. Submitted Observables, Side-Effects, and Subscriptions: Some Reactive Best Practices as a story · 79 points

    HN discussion
  8. Submitted Understanding Unity Engine Objects (Unity for Engineers #5) as a story · 15 points

    HN discussion
  9. Submitted Basic Concepts in Unity for Software Engineers as a story · 8 points

    HN discussion
  10. Submitted Angular Component Subscription vs. AsyncPipe: Use Pipes When Possible as a story · 8 points

    HN discussion
  11. Submitted “But How Do I Start?” Making Games on Your Own as an Engineer as a story · 4 points

    HN discussion
  12. Submitted Rendering Essentials in Unity, for Software Engineers as a story · 3 points

    HN discussion
  13. Submitted Modeling Schema.org JSON-LD with TypeScript: Power and Limitations of TS Types as a story · 3 points

    HN discussion
  14. Submitted Achievement Is Discontinuous as a story · 2 points

    HN discussion
  15. Submitted Understanding Unity Engine Objects (Unity for Engineers #5) as a story · 2 points

    HN discussion
  16. Submitted Unity Input System and Movement, from Basic Principles as a story · 2 points

    HN discussion
  17. Submitted Unexpected Lessons from 100% Test Coverage as a story · 2 points

    HN discussion
  18. Submitted Use TrackBy in Angular NgFor Loops and MatTables as a story · 2 points

    HN discussion
  19. Submitted Learning by Implementing: Observables – Reactive Programming in TypeScript as a story · 2 points

    HN discussion
  20. Submitted Algorithmically Generated Crosswords: Finding 'Good Enough' for NP-Complete as a story · 1 points

    HN discussion
  21. Submitted Algorithmically Generated Crosswords: 'Good Enough' for an NP-Complete Problem as a story · 1 points

    HN discussion
  22. Submitted Translating Your Development Toolkit to Unity as a story · 1 points

    HN discussion
  23. Submitted Understanding Unity Engine Objects and Components as a story · 1 points

    HN discussion
  24. Submitted I Still Dislike My Home Work Setup (and I don't know what to do about it) as a story · 1 points

    HN discussion
  25. Submitted A Brief Tour of the Unity Editor as a story · 1 points

    HN discussion
  26. Submitted My Journey Through Tech Volunteering: Passion, Burnout, and Looking Ahead as a story · 1 points

    HN discussion
  27. Submitted Human Readable Test Data as a story · 1 points

    HN discussion
  28. Submitted In Search of Better Loading and Error-Handling in Angular with RxJS as a story · 1 points

    HN discussion
  29. Submitted Unexpected Lessons from 100% Test Coverage as a story · 1 points

    HN discussion
  30. Submitted The Joys and Happy Accidents of Branching Out as a story · 1 points

    HN discussion

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