Work in progress: 181,232 of 181,233 sites checked so far, more every week · updated 2 Nov 2026Missing a blog? Tell us

Top all-time · #11549

F

Filthy Pants: A Computer Blog

Personal blog · filthypants.blogspot.comprogramminggames

Filthy Pants: A Computer Blog is a personal blog at filthypants.blogspot.com about programming and games. Since 2015, 7 different Hacker News readers have linked it 7 times. It is still writing: the last post was on 2026-06-09, and you can follow it by feed.

Visit the blog
7mentions?
7HN people?
2015–2024first – last linked?
Links on Hacker News per year · peak 1 in 2015

Too few sampled comments (6) to say how often HN recommends it.?

Why HN links it

HN commenters link this blog for posts on CRT and retro display emulation, including shaders, pixel-art dedithering, and N64 texture filtering. The links are offered as references for the points being made.

Summarised by Claude from a sample of 6 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.

What Hacker News says?

  1. Except that Game Boy games didn't look like that screenshot either. The point being that programmers and artists took advantage of the screens (be it a handheld LCD or CRT television) to compliment their artwork and achieve effects they couldn't pull off by their pixels alone. One can see a Cg shader here that attempts to recreate the look of an actual Game Boy screen, complete with several characteristics including…

    Comment linking /2013/04/customizing-harlequins-gameboy-cg-pixel.html

    on “A Pixel Artist Renounces Pixel Art”
  2. Submitted Designing a Large-Scale Phosphor Filter/Shader as a story · 1 points

    HN discussion
  3. Fun trivia for readers, it isn't even normal 4-tap bilinear filtering, it's 3-tap, resulting in a characteristic triangular blurring that some N64 emulators recreate and some don't. (A PC GPU won't do this without special shaders) https://filthypants.blogspot.com/2014/12/n64-3-point-texture...

    Comment linking /2014/12/n64-3-point-texture-filtering-in.html

    on “Sega Saturn Architecture – A practical analysis (2021)”
  4. A few pointers: The first bit is that practically all that is argued in for here, is in Android - and has been so for a long time (~2013 last I worked on the topic in that context) and it is still not enough - they will go (and are going) higher refresh rate. Even at the time there were crazy things like tuning CPU governor to wake up when touch screen detects incoming 'presence'(before you can get an accurate measu…

    Comment linking /2016/03/using-rollback-to-hide-latency-in.html

    on “The compositor is evil”
  5. Here's a comparison with some screenshots https://filthypants.blogspot.com/2013/06/dedithering-pixel-s...

    Comment linking /2013/06/dedithering-pixel-shaders.html

    on “Final Fantasy remasters reignite controversies over pixel art”
  6. Does it have a CRT filter? A lot of these retro games don't look so authentic on LCD screens because things like blur and shadow masking were actually used by the designers of the original games. http://filthypants.blogspot.com/2015/04/more-crt-shaders.htm...

    Comment linking /2015/04/more-crt-shaders.html

    on “Show HN: Cross-Platform Apple IIe Emulator Written in Go”
  7. A summary of other techniques to achieve similar results is provided below: - https://filthypants.blogspot.com/2017/01/shaders-for-sharpes... - https://jorenjoestar.github.io/post/pixel_art_filtering/

    Comment linking /2017/01/shaders-for-sharpest-pixels.html

    on “A shader for sharp pixels (2017)”

Search all of HN for filthypants.blogspot.com