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Hastings Blog

Personal blog · hgreer.commathprogramming

Hastings Blog is a personal blog at hgreer.com about math and programming. Since 2021, 6 different Hacker News readers have linked it 17 times, most often “Playing in the Creek”. It is still writing: the last post was on 2025-12-08, and you can follow it by feed.

Visit the blog
17mentions?
6HN people?
2021–2026first – last linked?
Links on Hacker News per year · peak 5 in 2025

Too few sampled comments (2) to say how often HN recommends it.?

Why HN links it

The linked posts cover a job offer from an investment bank to win zero-sum games, and AI as a metaphor for optimising the fun out of play. Commenters cite them as related past reading without judging them.

Summarised by Claude from a sample of 2 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.

Most-linked posts?

  1. Playing in the Creek
    3 people · 3 mentions · first linked 2025-04-11

What Hacker News says?

  1. Reminds me of this post[0] from a few weeks ago: >A couple years back, I got a job offer from an investment bank to help them win zero sum games against people who didn't necessarily deserve to lose. I had tried very hard to get that offer https://www.hgreer.com/PlayingInTheCreek/

    Comment linking /PlayingInTheCreek/

    on “Careless People”
  2. Submitted Playing in the Creek as a story · 347 points

    HN discussion
  3. Relevant past HN submission: https://www.hgreer.com/PlayingInTheCreek/ (summary: AI as a metaphor for optimising the fun out of play)

    Comment linking /PlayingInTheCreek/

    on “All grown-ups were once children, but only few of them remember it”
  4. Submitted Cat Shoggoth as a story · 3 points

    HN discussion
  5. If you want to keep zooming in the browser and have snappy gpu accelerated performance while basically never hitting “reached limit of numerical precision,” check out https://mandeljs.hgreer.com . The math to make this possible gets pretty funky: I go over the tricks I used at https://www.hgreer.com/JavascriptMandelbrot/

    Comment linking /JavascriptMandelbrot/

    on “The quest to decode the Mandelbrot set”
  6. Submitted Writing a browser with half a developer and ELIZA in 1 hours, 76 lines of C as a story · 2 points

    HN discussion
  7. This is already implemented in it- I just did it in pen and paper and directly wrote the shader from my results instead of writing a language first. https://www.hgreer.com/JavascriptMandelbrot/#an_ugly_hack_th...

    Comment linking /JavascriptMandelbrot/

    on “Mandelbrot deep zoom theory and practice (2021)”
  8. Submitted Show HN: The Fastest JavaScript Mandelbrot Renderer as a story · 2 points

    HN discussion
  9. I found stylegan to be pretty plug and play for training on 10000 panels from a webcomic, here are some sample results. This was a while ago, I’m sure stylegan2 would perform even better http://hgreer.com/homestuck-gan/fakes007470.png

    Comment linking /homestuck-gan/fakes007470.png

    on “State-of-the-Art Image Generation Models”
  10. Submitted The Static Site's Generators as a story · 1 points

    HN discussion
  11. The state of the art for arbitrary precision is in rapid flux right now. The naive approach is O(pixels * iterations * bits_precision^2) which is just hopeless. K. L. Martin[1] took it to O(iterations * bits_precision^2 + pixels * iterations) which was a massive improvement. I explain my webgl implementation of that algorithm here [2] and I think it's currently the fastest web implementation for depths up to 2000 bi…

    Comment linking /JavascriptMandelbrot/

    on “Optimization Example: Mandelbrot Set (part 1)”
  12. Submitted Finding Matrices that you can multiply wrong, right as a story · 1 points

    HN discussion
  13. Jim's blog post about his discovery is also delightful to read: https://hedraweb.wordpress.com/2023/03/23/its-a-shape-jim-bu... His offhand mention of "Craig's SAT Solver" opened a rabbit hole for me. I put together a blog post on how to draw the tiling without knowing the recursive structure by just feeding the shape into z3: https://www.hgreer.com/HatTile/

    Comment linking /HatTile/

    on “A predicted quasicrystal is based on the 'einstein' tile known as the hat”
  14. Submitted Probably the wrong way to put a comments section in a static blog as a story · 1 points

    HN discussion
  15. one nice thing is that if you represent the state as a permutation matrix P, and have a matrix of starting piece locations x, rendering is just Px. Then, for smooth rotation animations, if your move is a permutation M, animation is just expm ( t logm( M)) P x with t going from 0 to 1 I blather about the permutation matrix of a rubiks cube for a long while at https://www.hgreer.com/TwistyPuzzle/

    Comment linking /TwistyPuzzle/

    on “Rubik's Cube in Prolog – Order”
  16. Submitted Drawing the Aperiodic Hat Tiling with Python and Z3 as a story · 1 points

    HN discussion
  17. I bashed together the linked fft visualization code and my hat tiling code, the result looks pretty cool! https://colab.research.google.com/drive/1cUTNiln5fMupkrlPwGK... (explanation of the tiling code at https://www.hgreer.com/HatTile/ )

    Comment linking /HatTile/

    on “Experiments with plane-filling curves and Fourier transform”

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