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imadr.me
Personal blog · imadr.meprogrammingdesign
imadr.me is a personal blog at imadr.me about programming and design. Since 2021, 4 different Hacker News readers have linked it 16 times, most often “Raymarching Explained Interactively”. No feed was found, so read it on the site itself.
Too few sampled comments (1) to say how often HN recommends it.?
Why HN links it
HN readers link this blog for its posts on computer graphics and algorithms, such as physically based rendering, reservoir sampling and load balancing. The only comment is a bare link list.
Summarised by Claude from a sample of 1 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.
Most-linked posts?
- Raymarching Explained Interactively3 people · 5 mentions · first linked 2024-05-20
- Cross-Platform Window in C2 people · 2 mentions · first linked 2023-01-24
- Physically based rendering from first principles2 people · 2 mentions · first linked 2025-09-02
- Bullshit arguments about AI replacing jobs2 people · 2 mentions · first linked 2023-04-01
- Rotations with Quaternions2 people · 2 mentions · first linked 2021-12-10
What Hacker News says?
Very nice interactive visualizations! I've made a similar article some time ago https://imadr.me/rotations-with-quaternions/
Comment linking /rotations-with-quaternions/
on “Quaternions”Submitted Physically based rendering from first principles as a story · 290 points
HN discussionI wrote everything from scratch in javascript and webgl. You can check the entire source code of the article here: https://imadr.me/pbr/main.js Beaware though, it's a 8000+ lines of code js file that is very badly organized, it's by no mean a reference for good quality code. However I find writing everything by hand easier in the long term than using already existing libraries for example. The code includes all the…
Comment linking /pbr/main.js
on “Physically based rendering from first principles”Submitted How Apple's Liquid Glass (probably) works as a story · 8 points
HN discussionhttps://samwho.dev/ (e.g. Reservoir sampling, Load balancing) https://imadr.me/pbr/ (physically based rendering)
Comment linking /pbr/
on “Lights and Shadows”Submitted Cross-Platform Window in C as a story · 7 points
HN discussionI did something similar to load an image in windows/linux https://imadr.me/cross-platform-window-in-c/
Comment linking /cross-platform-window-in-c/
on “Minimal Cross-Platform Graphics”Submitted Bullshit arguments about AI replacing jobs as a story · 6 points
HN discussionSubmitted Raymarching Explained Interactively as a story · 4 points
HN discussionSubmitted Rotations with Quaternions as a story · 3 points
HN discussionSubmitted Raymarching Explained Interactively as a story · 2 points
HN discussionSubmitted Raymarching Explained Interactively as a story · 2 points
HN discussionSubmitted Raymarching Explained Interactively as a story · 2 points
HN discussionSubmitted Raymarching Explained Interactively as a story · 1 points
HN discussionSubmitted Bullshit arguments about AI (not) replacing jobs as a story · 1 points
HN discussionSubmitted Color Picker for Shader Programming as a story · 1 points
HN discussion