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imadr.me

Personal blog · imadr.meprogrammingdesign

imadr.me is a personal blog at imadr.me about programming and design. Since 2021, 4 different Hacker News readers have linked it 16 times, most often “Raymarching Explained Interactively”. No feed was found, so read it on the site itself.

16mentions?
4HN people?
2021–2026first – last linked?
Links on Hacker News per year · peak 7 in 2025

Too few sampled comments (1) to say how often HN recommends it.?

Why HN links it

HN readers link this blog for its posts on computer graphics and algorithms, such as physically based rendering, reservoir sampling and load balancing. The only comment is a bare link list.

Summarised by Claude from a sample of 1 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.

Most-linked posts?

  1. Raymarching Explained Interactively
    3 people · 5 mentions · first linked 2024-05-20
  2. Cross-Platform Window in C
    2 people · 2 mentions · first linked 2023-01-24
  3. Physically based rendering from first principles
    2 people · 2 mentions · first linked 2025-09-02
  4. Bullshit arguments about AI replacing jobs
    2 people · 2 mentions · first linked 2023-04-01
  5. Rotations with Quaternions
    2 people · 2 mentions · first linked 2021-12-10

What Hacker News says?

  1. Very nice interactive visualizations! I've made a similar article some time ago https://imadr.me/rotations-with-quaternions/

    Comment linking /rotations-with-quaternions/

    on “Quaternions”
  2. Submitted Physically based rendering from first principles as a story · 290 points

    HN discussion
  3. I wrote everything from scratch in javascript and webgl. You can check the entire source code of the article here: https://imadr.me/pbr/main.js Beaware though, it's a 8000+ lines of code js file that is very badly organized, it's by no mean a reference for good quality code. However I find writing everything by hand easier in the long term than using already existing libraries for example. The code includes all the…

    Comment linking /pbr/main.js

    on “Physically based rendering from first principles”
  4. Submitted How Apple's Liquid Glass (probably) works as a story · 8 points

    HN discussion
  5. https://samwho.dev/ (e.g. Reservoir sampling, Load balancing) https://imadr.me/pbr/ (physically based rendering)

    Comment linking /pbr/

    on “Lights and Shadows”
  6. Submitted Cross-Platform Window in C as a story · 7 points

    HN discussion
  7. I did something similar to load an image in windows/linux https://imadr.me/cross-platform-window-in-c/

    Comment linking /cross-platform-window-in-c/

    on “Minimal Cross-Platform Graphics”
  8. Submitted Bullshit arguments about AI replacing jobs as a story · 6 points

    HN discussion
  9. Submitted Raymarching Explained Interactively as a story · 4 points

    HN discussion
  10. Submitted Rotations with Quaternions as a story · 3 points

    HN discussion
  11. Submitted Raymarching Explained Interactively as a story · 2 points

    HN discussion
  12. Submitted Raymarching Explained Interactively as a story · 2 points

    HN discussion
  13. Submitted Raymarching Explained Interactively as a story · 2 points

    HN discussion
  14. Submitted Raymarching Explained Interactively as a story · 1 points

    HN discussion
  15. Submitted Bullshit arguments about AI (not) replacing jobs as a story · 1 points

    HN discussion
  16. Submitted Color Picker for Shader Programming as a story · 1 points

    HN discussion

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