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In The Games Of Madness

Company blog · frictionalgames.blogspot.comgamesbusinessdesign

In The Games Of Madness is the company blog at frictionalgames.blogspot.com, writing about games, business and design. Since 2010, 9 different Hacker News readers have linked it 10 times, most often “Planning – The Core Reason Why Gameplay Feels Good (2017)”. The last post was in 2019, but the archive is still widely read.

Visit the blog
10mentions?
9HN people?
2010–2019first – last linked?
Links on Hacker News per year · peak 3 in 2010

Too few sampled comments (1) to say how often HN recommends it.?

Why HN links it

Frictional Games' developer blog. Its one comment points to Wolfire's source-code links for a prototype in a Humble bundle and does not judge this blog's writing.

Summarised by Claude from a sample of 1 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.

Unspeakable thoughts on horror, design and game development.

Most-linked posts?

  1. Planning – The Core Reason Why Gameplay Feels Good (2017)
    2 people · 2 mentions · first linked 2017-05-30
  2. Penumbra: Overture Goes Open-Source
    2 people · 2 mentions · first linked 2010-05-15

What Hacker News says?

  1. None of the Humble Bundles actually include the source code with the purchase. Sometimes the publisher has released the code of the games included in the bundle on their own outside of the actions of the Humble Bundle. The reason that Jack Claw in this bundle was open sourced is because it is a prototype. You can find sourcecode for games included in other versions linked from Wolfire's blog: http://blog.wolfire.com…

    Comment linking /2010/05/penumbra-overture-goes-open-source.html

    on “The Humble Frozenbyte Bundle”
  2. Submitted Planning – The Core Reason Why Gameplay Feels Good (2017) as a story · 158 points

    HN discussion
  3. Submitted 9 Years, 9 Lessons on Horror as a story · 3 points

    HN discussion
  4. Submitted Game developer reveals sales info and statistics on their indie success title as a story · 3 points

    HN discussion
  5. Submitted Ways to Improve Horror Games as a story · 2 points

    HN discussion
  6. Submitted Planning – The Core Reason Why Gameplay Feels Good as a story · 1 points

    HN discussion
  7. Submitted Planning – The Core Reason Why Gameplay Feels Good as a story · 1 points

    HN discussion
  8. Submitted Indie game developers - breaking ramen profitability as a story · 1 points

    HN discussion
  9. Submitted One week after the release of Amnesia as a story · 1 points

    HN discussion
  10. Submitted Penumbra: Overture Goes Open-Source as a story · 1 points

    HN discussion

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