Top all-time · #10418
Isaac Dykeman
Personal blog · ijdykeman.github.ioaiprogramminggames
Isaac Dykeman's personal blog at ijdykeman.github.io covers ai, programming and games. Since 2017, 7 different Hacker News readers have linked it 9 times, most often “A Simple Shader for Point Lights in Fog”. The last post was in 2020, but the archive is still widely read.
Too few sampled comments (1) to say how often HN recommends it.?
Why HN links it
HN readers link this blog for procedural world generation from simple tiles. A commenter points to its follow-up post on constrained tile placement as a refinement of the idea with a clearer explanation.
Summarised by Claude from a sample of 1 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.
Most-linked posts?
- A Simple Shader for Point Lights in Fog2 people · 2 mentions · first linked 2020-04-22
- The Constrained Tile Placement Algorithm Behind Generate Worlds2 people · 2 mentions · first linked 2022-01-09
- Procedural Worlds from Simple Tiles (2017)2 people · 2 mentions · first linked 2017-10-20
What Hacker News says?
Interesting. His follow up blog post The Constrained Tile Placement Algorithm behind Generate Worlds (2019) seems like a refinement of the idea, and I found its explanation to be clearer https://ijdykeman.github.io/procedural_generation/2019/11/08...
Comment linking /procedural_generation/2019/11/08/generate-worlds-algorithm.html
on “Procedural Worlds from Simple Tiles”Submitted Procedural Worlds from Simple Tiles as a story · 218 points
HN discussionSubmitted Procedural Worlds from Simple Tiles (2017) as a story · 171 points
HN discussionSubmitted A Simple Shader for Point Lights in Fog as a story · 3 points
HN discussionSubmitted A Simple Shader for Point Lights in Fog as a story · 2 points
HN discussionSubmitted Measuring the Similarity Between Short Phrases Using RNNs as a story · 2 points
HN discussionSubmitted Capturing Word Meaning and Cultural Association with a Character Level Model as a story · 2 points
HN discussionSubmitted Procedural Worlds from Simple Tiles as a story · 2 points
HN discussionSubmitted The Constrained Tile Placement Algorithm Behind Generate Worlds as a story · 1 points
HN discussion