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Isaac Dykeman

Personal blog · ijdykeman.github.ioaiprogramminggames

Isaac Dykeman's personal blog at ijdykeman.github.io covers ai, programming and games. Since 2017, 7 different Hacker News readers have linked it 9 times, most often “A Simple Shader for Point Lights in Fog”. The last post was in 2020, but the archive is still widely read.

Visit the blog
9mentions?
7HN people?
2017–2022first – last linked?
Links on Hacker News per year · peak 3 in 2017

Too few sampled comments (1) to say how often HN recommends it.?

Why HN links it

HN readers link this blog for procedural world generation from simple tiles. A commenter points to its follow-up post on constrained tile placement as a refinement of the idea with a clearer explanation.

Summarised by Claude from a sample of 1 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.

Most-linked posts?

  1. A Simple Shader for Point Lights in Fog
    2 people · 2 mentions · first linked 2020-04-22
  2. The Constrained Tile Placement Algorithm Behind Generate Worlds
    2 people · 2 mentions · first linked 2022-01-09
  3. Procedural Worlds from Simple Tiles (2017)
    2 people · 2 mentions · first linked 2017-10-20

What Hacker News says?

  1. rendall · 2022-01-09Recommends
    Interesting. His follow up blog post The Constrained Tile Placement Algorithm behind Generate Worlds (2019) seems like a refinement of the idea, and I found its explanation to be clearer https://ijdykeman.github.io/procedural_generation/2019/11/08...

    Comment linking /procedural_generation/2019/11/08/generate-worlds-algorithm.html

    on “Procedural Worlds from Simple Tiles”
  2. Submitted Procedural Worlds from Simple Tiles as a story · 218 points

    HN discussion
  3. Submitted Procedural Worlds from Simple Tiles (2017) as a story · 171 points

    HN discussion
  4. Submitted A Simple Shader for Point Lights in Fog as a story · 3 points

    HN discussion
  5. Submitted A Simple Shader for Point Lights in Fog as a story · 2 points

    HN discussion
  6. Submitted Measuring the Similarity Between Short Phrases Using RNNs as a story · 2 points

    HN discussion
  7. Submitted Capturing Word Meaning and Cultural Association with a Character Level Model as a story · 2 points

    HN discussion
  8. Submitted Procedural Worlds from Simple Tiles as a story · 2 points

    HN discussion
  9. Submitted The Constrained Tile Placement Algorithm Behind Generate Worlds as a story · 1 points

    HN discussion

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