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J. Kyle Pittman

Personal blog · piratehearts.com/blogproductivityprogramming

J. Kyle Pittman writes Pirate Hearts, a personal blog at piratehearts.com about productivity and programming. Since 2015, 4 different Hacker News readers have linked it 4 times, most often “CRT simulation (2014)”. It is still writing: the last post was on 2026-10-05, and you can follow it by feed.

Visit the blog
4mentions?
4HN people?
2015–2016first – last linked?
Links on Hacker News per year · peak 3 in 2015

Too few sampled comments (3) to say how often HN recommends it.?

Why HN links it

HN readers link J. Kyle Pittman's blog for its articles on CRT simulation and pixel art, covering how the original CRT medium shaped how retro sprites looked.

Summarised by Claude from a sample of 3 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.

Most-linked posts?

  1. CRT simulation (2014)
    4 people · 4 mentions · first linked 2015-04-12

What Hacker News says?

  1. greggman · 2015-05-13Recommends
    I liked this one too http://www.piratehearts.com/blog/2014/03/28/crt-simulation/

    Comment linking /blog/2014/03/28/crt-simulation/

    on “A Pixel Artist Renounces Pixel Art”
  2. Submitted CRT simulation (2014) as a story · 86 points

    HN discussion
  3. rcthompson · 2016-09-15Recommends
    This is the best article I've seen on CRT emulation: http://www.piratehearts.com/blog/2014/03/28/crt-simulation/

    Comment linking /blog/2014/03/28/crt-simulation/

    on “A Pixel Artist Renounces Pixel Art (2015)”
  4. mxfh · 2015-09-29Recommends
    When thinking about what is considered the "original" representation of the sprites, one should be aware of the nature of the original medium (CRT) as well. Most importantly: pixel aspect ratios, color space, overscan ... Highly recommend reading Kyle Pittman's articles on CRT simulation: http://www.piratehearts.com/blog/2014/03/28/crt-simulation/ https://news.ycombinator.com/item?id=9364800 http://gamasutra.com/blo…

    Comment linking /blog/2014/03/28/crt-simulation/

    on “Doing an HD Remake the Right Way”

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