Top all-time · #19119
J Stephano
Personal blog · ktstephano.github.ioprogramminggames
J Stephano's personal blog at ktstephano.github.io covers programming and games. Since 2023, 4 different Hacker News readers have linked it 5 times, most often “Show HN: StratusGFX – new release of my open sourced 3D rendering engine”. No feed was found, so read it on the site itself.
Too few sampled comments (3) to say how often HN recommends it.?
Why HN links it
Personal graphics project pages by J Stephano, covering the StratusGFX realtime 3D rendering engine and demo screenshots. Comments discuss its visuals and image hosting, and a OpenGL tutorial thread.
Summarised by Claude from a sample of 3 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.
Devlogs and tutorials about GPGPU and graphics programming
Most-linked posts?
- Show HN: StratusGFX – new release of my open sourced 3D rendering engine2 people · 2 mentions · first linked 2023-03-30
What Hacker News says?
In the Sponza scenes there is fairly obvious dithering going on which makes the visuals look very unstable especially in motion, idk whats up with that? Its most clearly visible in this screenshot: https://ktstephano.github.io/assets/portfolio/Sponza2022_3.p... Also the lack of AA adds to the visual instability. But still, nice work! I'd love to see what this could do with better assets/art (and maybe some extra sha…
Comment linking /assets/portfolio/Sponza2022_3.png
on “Show HN: Yesterday I open sourced StratusGFX, a realtime 3D rendering engine”Submitted Virtual Shadow Maps for Games/Realtime Graphics as a story · 3 points
HN discussionYou might want these images hosted on a CDN so the examples load a lot faster: https://ktstephano.github.io/rendering/stratusgfx/feature_re...
Comment linking /rendering/stratusgfx/feature_reel
on “Show HN: Yesterday I open sourced StratusGFX, a realtime 3D rendering engine”Submitted Show HN: StratusGFX – new release of my open sourced 3D rendering engine as a story · 1 points
HN discussionYep. It's my thesis that early GL APIs feel beginner-friendly because they are so hand-holdy, one-step-at-a-time. But, they end up more complicated when you get serious and they instill bad practices. Instead, the "modern" APIs allow you to leverage your pre-existing knowledge of "allocate arrays of structs and start indexing them." That's not trivial. But, it is already familiar. And, it ends up a lot better in the…
Comment linking /
on “Learn OpenGL, extensive tutorial resource for learning Modern OpenGL”