Top all-time · #9888
Jesper Juul
Personal blog · jesperjuul.net/ludologistgamesdesign
Jesper Juul's personal blog at jesperjuul.net covers games and design. Since 2008, 8 different Hacker News readers have linked it 8 times, most often “A History of Matching Tile Games”. No feed was found, so read it on the site itself.
Too few sampled comments (2) to say how often HN recommends it.?
Why HN links it
HN readers link this game studies writer's site for posts on video game history and design, such as a visual history of RPGs and a companion site on the Commodore 64 that accompanies his book.
Summarised by Claude from a sample of 2 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.
Jesper Juul
Most-linked posts?
- A History of Matching Tile Games3 people · 3 mentions · first linked 2008-11-04
What Hacker News says?
Everyone forgetting 1995 saw a huge is release that influenced release dates of dozen titles that ended up postponed for testing. The rpg genre itself was doing strong in 1995, heck just check SNES releases, Chrono trigger, dragon quest, finally fantasy... It was just a transitional period for the platform https://www.jesperjuul.net/ludologist/2012/12/06/a-visual-hi...
Comment linking /ludologist/2012/12/06/a-visual-history-of-genres-and-platforms/
on “How ‘Baldur’s Gate’ Saved the Computer RPG”Submitted Demotivation by External Rewards as a story · 24 points
HN discussionI'm currently reading "Too Much Fun: The Five Lives of the Commodore 64 Computer" by Jesper Juul [1]. An interesting look at the history and influence of the C64 in games, the Demoscene and as a retro computer. He also has a companion website [2]. [1] https://direct.mit.edu/books/monograph/5883/Too-Much-FunThe-... [2] https://jesperjuul.net/c64/
Comment linking /c64/
on “Creating the Commodore 64: The Engineers' Story”Submitted A History of Matching Tile Games as a story · 3 points
HN discussionSubmitted Swap Adjacent Gems to Make Sets of Three: A History of Matching Tile Games as a story · 2 points
HN discussionSubmitted Swap Adjacent Gems to Make Sets of Three:A History of Matching Tile Games (2007) as a story · 1 points
HN discussionSubmitted Fear of Failing? The Many Meanings of Difficulty in Video Games as a story · 1 points
HN discussionSubmitted Swap Adjacent Gems to Make Sets of Three (2007) as a story · 1 points
HN discussion