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Jon Olick

Personal blog · jonolick.com/homeprogramminggamesai

Jon Olick's personal blog at jonolick.com covers programming, games and ai. Since 2015, 5 different Hacker News readers have linked it 5 times, most often “Oodle and UE4 Loading Time”. No feed was found, so read it on the site itself.

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5mentions?
5HN people?
2015–2020first – last linked?
Links on Hacker News per year · peak 2 in 2015

Too few sampled comments (2) to say how often HN recommends it.?

Why HN links it

The linked post is about reverse engineering the Comtech AHA363 PCIe gzip accelerator board. The comments only discuss SSD compression and PS3 SPE programming and do not judge the writing.

Summarised by Claude from a sample of 2 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.

The Scale Invariant Feature Transform (SIFT) algorithm has been a cornerstone in computer vision for tasks like feature detection, object recognition, and image stitching. With its patents now...

Most-linked posts?

  1. Oodle and UE4 Loading Time
    2 people · 2 mentions · first linked 2020-05-30

What Hacker News says?

  1. PC SSD drives started out with buildin compression. This is why most test software has separate "incompressible data" graphs. Its usually something you actually dont want, akin to fake streamer tape capacities/speeds assuming 2x compression. > IO chip and extra architecture for decompressing textures you dont want uncompressed textures in your GPU memory, compressing DXT compressed textures is not idea to say the le…

    Comment linking /home/oodle-and-ue4-loading-time

    on “Reverse Engineering the Comtech AHA363 PCIe Gzip Accelerator Board”
  2. Submitted “When the headset came off, I had a very primal need to get back into VR” as a story · 3 points

    HN discussion
  3. There's a bit of public information about PS3 game development that's trickled out over the years. A couple of game developers have released slides about how they used SPU, for example in Killzone 2: http://twvideo01.ubm-us.net/o1/vault/gdc09/slides/GDC2009-vd... . I think a lot of PS3 games used middleware to leverage the SPEs rather than writing the code themselves. The PS3 SDK shipped with an SPE task scheduler c…

    Comment linking /uploads/7/9/2/1/7921194/gdc_edge_07_final.pdf

    on “Cell (microprocessor)”
  4. Submitted Training Neural Networks as a story · 2 points

    HN discussion
  5. Submitted Oodle and UE4 Loading Time as a story · 1 points

    HN discussion

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Linked by the same people?