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Joost's Dev Blog

Personal blog · joostdevblog.blogspot.comgamesprogramming

Joost's Dev Blog is a personal blog at joostdevblog.blogspot.com about games and programming. Since 2011, 9 different Hacker News readers have linked it 18 times. It is still writing: the last post was on 2024-12-19, and you can follow it by feed.

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18mentions?
9HN people?
2011–2024first – last linked?
Links on Hacker News per year · peak 6 in 2012

Too few sampled comments (2) to say how often HN recommends it.?

Why HN links it

HN readers link this blog for game development posts, especially on the inner workings of the Awesomenauts game, and for a post on a mental toolbox for coding problems.

Summarised by Claude from a sample of 2 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.

What Hacker News says?

  1. Well, I've saved a couple: * Joost's mental toolbox for coding problems: http://joostdevblog.blogspot.com/2015/07/building-your-menta... * taw's data processing toolkit: http://t-a-w.blogspot.com/2008/01/pagerank-new-addition-to-y... * thinkagainer's list of conceptual tools https://twitter.com/thinkagainer/status/1475975339818065920

    Comment linking /2015/07/building-your-mental-toolbox-for.html

    on “Problem solving strategies in a graduate real analysis course (2010)”
  2. Submitted What most young programmers need to learn as a story · 203 points

    HN discussion
  3. archagon · 2013-05-28Recommends
    FYI, the lead programmer for Awesomenauts has a fantastic dev blog that delves into the inner workings of the game: http://joostdevblog.blogspot.com/search/label/Awesomenauts (And it's a really fun game too! Easily worth the price of the bundle by itself.)

    Comment linking /search/label/Awesomenauts

    on “Humble Indie Bundle 8”
  4. Submitted Why composition is often better than inheritance as a story · 192 points

    HN discussion
  5. Submitted Depth of field blur: the Swiss army knife that improved the framerate as a story · 111 points

    HN discussion
  6. Submitted Lamest bug we ever encountered as a story · 76 points

    HN discussion
  7. Submitted The lasagne theory of game design as a story · 32 points

    HN discussion
  8. Submitted The weird cause of Swords & Soldiers network errors as a story · 7 points

    HN discussion
  9. Submitted How Awesomenauts' water effect was made as a story · 5 points

    HN discussion
  10. Submitted Tips for Pitching to Game Publishers as a story · 2 points

    HN discussion
  11. Submitted Using throttling to reduce network errors as a story · 2 points

    HN discussion
  12. Submitted Programming with pasta as a story · 2 points

    HN discussion
  13. Submitted How we made the Awesomenauts level art as a story · 2 points

    HN discussion
  14. Submitted Ten tips for the lonely programmer as a story · 2 points

    HN discussion
  15. Submitted Why good matchmaking requires enormous player counts (2014) as a story · 1 points

    HN discussion
  16. Submitted The Awesomenauts matchmaking algorithm as a story · 1 points

    HN discussion
  17. Submitted Joost's Dev Blog: The Ronimo coding style guide as a story · 1 points

    HN discussion
  18. Submitted Joost's Dev Blog: A tool for analysing colour schemes as a story · 1 points

    HN discussion

Search all of HN for joostdevblog.blogspot.com