Top all-time · #8391
Joost's Dev Blog
Personal blog · joostdevblog.blogspot.comgamesprogramming
Joost's Dev Blog is a personal blog at joostdevblog.blogspot.com about games and programming. Since 2011, 9 different Hacker News readers have linked it 18 times. It is still writing: the last post was on 2024-12-19, and you can follow it by feed.
Too few sampled comments (2) to say how often HN recommends it.?
Why HN links it
HN readers link this blog for game development posts, especially on the inner workings of the Awesomenauts game, and for a post on a mental toolbox for coding problems.
Summarised by Claude from a sample of 2 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.
What Hacker News says?
Well, I've saved a couple: * Joost's mental toolbox for coding problems: http://joostdevblog.blogspot.com/2015/07/building-your-menta... * taw's data processing toolkit: http://t-a-w.blogspot.com/2008/01/pagerank-new-addition-to-y... * thinkagainer's list of conceptual tools https://twitter.com/thinkagainer/status/1475975339818065920
Comment linking /2015/07/building-your-mental-toolbox-for.html
on “Problem solving strategies in a graduate real analysis course (2010)”Submitted What most young programmers need to learn as a story · 203 points
HN discussionFYI, the lead programmer for Awesomenauts has a fantastic dev blog that delves into the inner workings of the game: http://joostdevblog.blogspot.com/search/label/Awesomenauts (And it's a really fun game too! Easily worth the price of the bundle by itself.)
Comment linking /search/label/Awesomenauts
on “Humble Indie Bundle 8”Submitted Why composition is often better than inheritance as a story · 192 points
HN discussionSubmitted Depth of field blur: the Swiss army knife that improved the framerate as a story · 111 points
HN discussionSubmitted Lamest bug we ever encountered as a story · 76 points
HN discussionSubmitted The lasagne theory of game design as a story · 32 points
HN discussionSubmitted The weird cause of Swords & Soldiers network errors as a story · 7 points
HN discussionSubmitted How Awesomenauts' water effect was made as a story · 5 points
HN discussionSubmitted Tips for Pitching to Game Publishers as a story · 2 points
HN discussionSubmitted Using throttling to reduce network errors as a story · 2 points
HN discussionSubmitted Programming with pasta as a story · 2 points
HN discussionSubmitted How we made the Awesomenauts level art as a story · 2 points
HN discussionSubmitted Ten tips for the lonely programmer as a story · 2 points
HN discussionSubmitted Why good matchmaking requires enormous player counts (2014) as a story · 1 points
HN discussionSubmitted The Awesomenauts matchmaking algorithm as a story · 1 points
HN discussionSubmitted Joost's Dev Blog: The Ronimo coding style guide as a story · 1 points
HN discussionSubmitted Joost's Dev Blog: A tool for analysing colour schemes as a story · 1 points
HN discussion