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Joshua Granick

Personal blog · joshuagranick.com/blogprogramminggamesweb

Joshua Granick writes JoshuaGranick.com, a personal blog at joshuagranick.com about programming, games and web. Since 2012, 3 different Hacker News readers have linked it 4 times. The last post was in 2022, but the archive is still widely read.

Visit the blog
4mentions?
3HN people?
2012–2013first – last linked?
Links on Hacker News per year · peak 3 in 2012

Too few sampled comments (3) to say how often HN recommends it.?

Why HN links it

HN readers link Joshua Granick's blog for posts on cross-platform development with Haxe and NME, such as a Bejeweled-style game shipped to many app stores and notes on .swf library support.

Summarised by Claude from a sample of 3 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.

What Hacker News says?

  1. Here is a good example: http://www.joshuagranick.com/blog/2012/04/12/html5-pirate-pi... It's a Bejeweled clone that has been published in the Amazon Appstore, Google Play, BlackBerry App World, the webOS App Catalog and also compiles for iOS, Flash, Windows, Mac, Linux and HTML5

    Comment linking /blog/2012/04/12/html5-pirate-pig-sample/

    on “Try Haxe ”
  2. Submitted Introducing OpenFL as a story · 3 points

    HN discussion
  3. Given that a .swc is basically a zipped .swf, this currently depends on runtimes: - Haxe/Flash supports embedding .swf libraries : http://haxe.org/manual/swc - NME/C++ (Android, iOS, ...) has partial support for .swf libraries : http://www.joshuagranick.com/blog/2012/02/08/quick-notes-on-... - NME/HTML5 doesn't seem to support .swf right now, but I think it's being worked out. Then you have third party tools such as…

    Comment linking /blog/2012/02/08/quick-notes-on-the-swf-library-for-nme/

    on “Try Haxe ”
  4. The "deploy everywhere" saying may feel a bit tired, but before you hate on haXe before having given it a try, NME is a perfect example of what's possible. I recently wrote a haXe version of "Pirate Pig", a sample game originally written for Enyo in JavaScript. It took me about a day of work to write, and it went straight to webOS, Android, Windows, Linux, Linux 64-bit, Flash, Mac and the iOS simulator. It would hav…

    Comment linking /blog/2012/02/22/nme-game-example-pirate-pig/

    on “HaXe - Code Once. Deploy Everywhere.”

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