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jrheard's blog

Personal blog · blog.jrheard.comprogramminggames

jrheard's blog is a personal blog at blog.jrheard.com about programming and games. Since 2016, 9 different Hacker News readers have linked it 17 times, most often “Quinto: Resurrecting an Abandoned Board Game”. The last post was in 2024, but the archive is still widely read.

Visit the blog
17mentions?
9HN people?
2016–2023first – last linked?
Links on Hacker News per year · peak 8 in 2018

Most-linked posts?

  1. Quinto: Resurrecting an Abandoned Board Game
    4 people · 4 mentions · first linked 2018-01-11
  2. Procedural Dungeon Generation: Cellular Automata
    2 people · 2 mentions · first linked 2016-11-22
  3. Procedural Dungeon Generation: A Drunkard's Walk in ClojureScript
    2 people · 2 mentions · first linked 2016-10-31

What Hacker News says?

  1. I'm volunteering in a local high school, helping out with a few CS classes. My main focus is an introductory Python class. I've put together a few projects for the students in that class: http://blog.jrheard.com/watercolorbot http://blog.jrheard.com/python/passwords http://jrheard.com/blog-staging/python/caesar.html I'm excited to see how the rest of this school year goes - by the end of it, I'll have a suite of pro…

    Comment linking /python/passwords

    on “Ask HN: What did you work on in 2017?”
  2. Submitted Procedural Dungeon Generation: Cellular Automata as a story · 148 points

    HN discussion
  3. [posting on an alt because noprocrast just kicked in on my main account] The second half of this blog post talks a lot about what cljs dev is like: http://blog.jrheard.com/quinto-resurrecting-an-abandoned-boa...

    Comment linking /quinto-resurrecting-an-abandoned-board-game

    on “A Clojure learning journey”
  4. Submitted Procedural Dungeon Generation: A Drunkard's Walk in ClojureScript as a story · 75 points

    HN discussion
  5. Using automata can be slow, but it does tend to generate some of the best dungeon-crawling caves in my (limited) expirience. However, the Future Work [0] section sort of points out the hardest part of all this. Avoiding back tracking. Last time I attempted something like this, the only solution I could come up with was running a second automata, designed to generate small dead links between large groups of dead cell…

    Comment linking /procedural-dungeon-generation-cellular-automata

    on “Procedural Dungeon Generation: Cellular Automata”
  6. Submitted Procedural Dungeon Generation: A Drunkard's Walk in ClojureScript as a story · 5 points

    HN discussion
  7. This blog has some good ideas about teaching Python to high school students: http://blog.jrheard.com/

    Comment linking /

    on “Ask HN: Resources to teach high schoolers to code?”
  8. Submitted Procedural Dungeon Generation: Cellular Automata as a story · 4 points

    HN discussion
  9. They get used for procedural content generation, such as maps: https://blog.jrheard.com/procedural-dungeon-generation-cellu...

    Comment linking /procedural-dungeon-generation-cellular-automata

    on “3D Cellular Automata and GOL in the J programming language”
  10. Submitted Quinto: Resurrecting an Abandoned Board Game as a story · 3 points

    HN discussion
  11. Submitted Live ClojureScript – procedural dungeon generation as a story · 2 points

    HN discussion
  12. Submitted Jobs as a story · 2 points

    HN discussion
  13. Submitted Using Hypothesis and Pexpect to Test High School Programming Assignments as a story · 1 points

    HN discussion
  14. Submitted Quinto: Resurrecting an Abandoned Board Game as a story · 1 points

    HN discussion
  15. Submitted Quinto: Resurrecting an Abandoned Board Game as a story · 1 points

    HN discussion
  16. Submitted Painting Pictures and Making Games with a Watercoloring Robot as a story · 1 points

    HN discussion

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