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Julien Guertault

Personal blog · lousodrome.net/blogprogramming

Julien Guertault writes Lousodrome, a personal blog at lousodrome.net about programming. Since 2020, 4 different Hacker News readers have linked it 4 times, most often “Physically Based Rendering References”. The last post was in 2015, but the archive is still widely read.

Visit the blog
4mentions?
4HN people?
2020–2023first – last linked?
Links on Hacker News per year · peak 3 in 2020

Too few sampled comments (1) to say how often HN recommends it.?

Why HN links it

HN readers link this blog for reverse-engineering posts on video game rendering effects, such as the GTA V wormy fountain piece. The comment points to a related Deus Ex post and a light post from this blog.

Summarised by Claude from a sample of 1 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.

Web page of Julien Guertault (Zavie)

Most-linked posts?

  1. Physically Based Rendering References
    2 people · 2 mentions · first linked 2020-01-04

What Hacker News says?

  1. Forgive this being slightly off topic, but you might also enjoy these posts of a similar flavour, on the game Deus Ex: Human Revolution. I particular enjoyed the Silhouette Effect section in the first of the two. https://www.adriancourreges.com/blog/2015/03/10/deus-ex-huma... https://lousodrome.net/blog/light/2015/05/18/reverse-enginee...

    Comment linking /blog/light/2015/05/18/reverse-engineering-the-rendering-of-a-frame-in-deus-ex-human-revolution/

    on “GTA V – The Wormy Fountain”
  2. Submitted The White Furnace Test as a story · 1 points

    HN discussion
  3. Submitted Physically based shading references, at the end of 2019 as a story · 1 points

    HN discussion
  4. Submitted Physically Based Rendering References as a story · 1 points

    HN discussion

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