Top all-time · #6539
Karl Zylinski
Personal blog · zylinski.se/postsprogramminggames
Karl Zylinski's personal blog at zylinski.se covers programming and games. Since 2024, 12 different Hacker News readers have linked it 22 times, most often “No-engine gamedev using Odin and Raylib”. It is still writing: the last post was on 2026-10-28, and you can follow it by feed.
Too few sampled comments (1) to say how often HN recommends it.?
Why HN links it
HN commenters link Karl Zylinski's posts, which are tutorials on the Odin programming language, including an introduction to Odin for newcomers.
Summarised by Claude from a sample of 1 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.
Most-linked posts?
- No-engine gamedev using Odin and Raylib3 people · 3 mentions · first linked 2025-04-28
- Introduction to the Odin Programming Language3 people · 3 mentions · first linked 2024-06-11
- Odin: A programming language made for me2 people · 2 mentions · first linked 2025-05-12
- Know why you don't like OOP2 people · 2 mentions · first linked 2025-08-27
- Mistakes and cool things to do with arena allocators2 people · 2 mentions · first linked 2025-04-07
- Understand the Temporary Allocator; Understand Arenas2 people · 2 mentions · first linked 2025-08-26
What Hacker News says?
Actually -- I belive someone known in the Odin community is writing a book! https://www.youtube.com/watch?v=j5BGZyz01lk He also have some good tutorials online... https://zylinski.se/posts/introduction-to-odin/ Odin may not be officially production ready (ie no v1.0 yet) but it is being used in real-world applications! I believe gingerbill, the creator of Odin.. also works for them! https://odin-lang.org/showcase/em…
Comment linking /posts/introduction-to-odin/
on “Golang developers should try Odin”Submitted Odin: A programming language made for me as a story · 213 points
HN discussionSubmitted Introduction to the Odin Programming Language as a story · 88 points
HN discussionSubmitted Mistakes and cool things to do with arena allocators as a story · 78 points
HN discussionSubmitted Hot Reload Gameplay Code as a story · 11 points
HN discussionSubmitted No-engine gamedev using Odin and Raylib as a story · 9 points
HN discussionSubmitted Introduction to the Odin Programming Language as a story · 4 points
HN discussionSubmitted A programming language made for me as a story · 3 points
HN discussionSubmitted No-engine gamedev using Odin and Raylib as a story · 3 points
HN discussionSubmitted Know why you don't like OOP as a story · 2 points
HN discussionSubmitted Understand the Temporary Allocator; Understand Arenas as a story · 2 points
HN discussionSubmitted Know why you don't like OOP as a story · 2 points
HN discussionSubmitted Understand the Temporary Allocator; Understand Arenas as a story · 2 points
HN discussionSubmitted "Handles are the better pointers": An Odin gamedev follow-up as a story · 2 points
HN discussionSubmitted Dynamic Arrays in Arenas as a story · 2 points
HN discussionSubmitted Solodevs and the Trap of the Game Engine as a story · 2 points
HN discussionSubmitted Slop-Free AI Programming as a story · 1 points
HN discussionSubmitted Tom's Namespaces: An Odin Fanfic as a story · 1 points
HN discussionSubmitted Audio in Karl2D: Software mixing, OS APIs and general design as a story · 1 points
HN discussionSubmitted Iterating strings and manually decoding UTF-8 as a story · 1 points
HN discussionSubmitted No-engine gamedev using Odin and Raylib as a story · 1 points
HN discussionSubmitted Handle-based maps: Three implementations as a story · 1 points
HN discussion