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Kzone
Personal blog · kemenaran.winosx.com/postsprogramminggames
Kzone is a personal blog at kemenaran.winosx.com about programming and games. Since 2016, 6 different Hacker News readers have linked it 12 times, most often “The structure of Link's Awakening Overworld map”. It is still writing: the last post was on 2026-07-12, and you can follow it by feed.
Most-linked posts?
- The structure of Link's Awakening Overworld map2 people · 2 mentions · first linked 2020-08-07
- Disassembling Link’s Awakening2 people · 2 mentions · first linked 2019-06-13
What Hacker News says?
The compensation of the sea motion reminds me of how Zelda Link's Awakening sea intro sequence was done on the Game Boy. It's suprising how two sea-themed games can make use of the same techniques accross vastly different hardware :) Here with some animated gifs: http://kemenaran.winosx.com/posts/links-awakening-rendering-... (disclaimer: I'm the author).
Comment linking /posts/links-awakening-rendering-the-opening-cutscene/
on “Wind Waker Graphics Analysis”Submitted Link’s Awakening disassembly progress report – week 5 as a story · 193 points
HN discussionSubmitted The structure of Link's Awakening Overworld map as a story · 2 points
HN discussionSubmitted Link’s Awakening Render Loop as a story · 2 points
HN discussionSubmitted Link’s Awakening Disassembly Progress Report Part 12 as a story · 1 points
HN discussionSubmitted Achieving partial translucency on the Game Boy Color as a story · 1 points
HN discussionSubmitted The Structure of Zelda: Link's Awakening Overworld Map as a story · 1 points
HN discussionSubmitted Link's Awakening disassembly reached source shiftability as a story · 1 points
HN discussionSubmitted Disassembling Link’s Awakening as a story · 1 points
HN discussionSubmitted Zelda Link’s Awakening disassembly progress report – part 10 as a story · 1 points
HN discussionSubmitted Link’s Awakening disassembly progress report – part 9 as a story · 1 points
HN discussionSubmitted Disassembling Link’s Awakening: how special effects were implemented as a story · 1 points
HN discussion