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Larst Of Us
Personal blog · larstofus.comgamesprogramming
Larst Of Us is a personal blog at larstofus.com about games and programming. Since 2025, 9 different Hacker News readers have linked it 12 times, most often “Speeding up the Unreal editor by not using unnecessarily secure hash methods”. It is still writing: the last post was on 2026-10-11, and you can follow it by feed.
Most-linked posts?
- Speeding up the Unreal editor by not using unnecessarily secure hash methods2 people · 2 mentions · first linked 2026-10-13
- How to make Message Log of the Unreal Engine 100 times faster2 people · 2 mentions · first linked 2026-05-29
What Hacker News says?
Submitted Speeding up Unreal Editor launch by not spawning unused tooltips as a story · 206 points
HN discussionSubmitted Deleting multiplayer from the Unreal engine can save memory as a story · 163 points
HN discussionSubmitted How to run a city builder on 16 MHz as a story · 103 points
HN discussionSubmitted Profiling without Source code – how I diagnosed Trackmania stuttering as a story · 49 points
HN discussionSubmitted Speeding up Unreal Editor by not opening 5500 files as a story · 4 points
HN discussionSubmitted How to make Message Log of the Unreal Engine 100 times faster as a story · 2 points
HN discussionSubmitted The gold standard of optimization: A look under the hood of RollerCoaster Tycoon as a story · 2 points
HN discussionSubmitted Speeding up the Unreal editor by not using unnecessarily secure hash methods as a story · 1 points
HN discussionSubmitted Speeding up the Unreal editor by not using unnecessarily secure hash methods as a story · 1 points
HN discussionSubmitted Speeding up the Unreal Editor launch (again) by not loading 1585 files as a story · 1 points
HN discussionSubmitted How to make Unreal's Message Log 100 times faster as a story · 1 points
HN discussionSubmitted Unreal Struggles with Renaming Stuff (and how to fix it) as a story · 1 points
HN discussion